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Modded Oblivion - EXTREMELY SLOW FPS


tskasa1

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So, I've modded Oblivion quite a bit, and when I try to run it, it runs EXTREMELY slowly. As in ~20~30 FPS on average (maxing at around like 35 FPS when looking at something that would normally net me 60 FPS prior to modding). Before (as in before I started modding) I could easily average out about ~40~60 FPS depending on my location. Oddly enough, I haven't even included any massive retexture packs like QTP3's texture pack yet, or the flora retexturing mods, so I'm shocked by the massive FPS drop.

 

I'm running with:

Intel i7 3610QM 2.4GHz (3.4 Ghz Turbo Boost)

8GB DDR3 RAM

1TB 5400RPM HDD

2GB Nvidia GTX 650M

 

My current mod list is:

 

Oblivion.esm

You Are Here.esm

All Natural Base.esm

Francesco's Leveled Creatures-Items Mod.esm

Cobl Main.esm

Kvatch Rebuilt.esm

Better Cities Resources.esm

Oblivifall Master File.esm

Unofficial Oblivion Patch.esp

UOPS Additional Changes.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

USIPS Additional Changes.esp

Better Cities .esp

All Natural.esp

All Natural - SI.esp

Symphony of Violence.esp

Atmospheric Oblivion.esp

Sounds of Cyrodiil.esp

Storms & Sound.esp

Better Rainbows.esp

All Natural - Real Lights.esp

AmbientDungeons.esp

00crystalTorch.esp

Book Jackets Oblivion.esp

ImprovedSigns.esp

pmRealTimeInteractions.esp

PTFallingStars.esp

ReneersNotesMod.esp

Reznod_Mannequin.esp

Guard Torches.esp

VA_BetterGold.esp

Enhanced Economy.esp

Choices and Consequences.esp

Display Stats.esp

DropLitTorchOBSE.esp

Map Marker Overhaul.esp

Map Marker Overhaul - SI additions.esp

Book Jackets DLC.esp

MaleBodyReplacerV5.esp

CapesandCloaks.esp

CSR - Golden Saint.esp

KDCirclets.esp

KDClothCirclets.esp

RustyItems.esp

VA_UniqueKatana1.esp

VA_UniqueKatana1Replace.esp

RealSwords - Argonian LO-NPC.esp

RealSwords - Bosmer LO-NPC.esp

RealSwords - Breton LO-NPC.esp

RealSwords - Khajiit LO-NPC v1.3.esp

RealSwords - Nord LO-NPC SI.esp

RealSwords - Nord LO-SI.esp

RealSwords - Orc LO-NPC v1.0.esp

RealSwords - Redguard LO-NPC.esp

Zira's Horse Modpack - My Horses.esp

Zira's Horse Modpack - Heavy Legion Horses.esp

Zira's Horse Modpack - Friesian Horses.esp

Zira's Horse Modpack - Shadowmere.esp

Zira's Horse Modpack - Extra Horses.esp

Zira's Horse Modpack - More Horses.esp

Goblin Realswords+Tribal Shields.esp

Francesco's Optional Files.esp

Cobl Glue.esp

Cobl Si.esp

Cobl Tweaks.esp

Alluring Potion Bottles v3.esp

Alluring Wine Bottles.esp

CSR - Fine Iron.esp

Harvest[Containers].esp

Harvest[Containers] - Player Home Add-on.esp

Harvest[Containers] - Flat-Top Barrels Add-on.esp

Harvest[Containers] - Havok Crates Add-on.esp

Fighters Guild Quests.esp

Kvatch Rebuilt.esp

Mages Guild Quests.esp

Scribe Supplies.esp

The Duelists.esp

VaultsofCyrodiilBC.esp

BrumaGuildReconstructed.esp

Knights.esp

Knights - Unofficial Patch.esp

Sounds of Cyrodiil - KOTN Add-on.esp

Oblivifall - Losing My Religion.esp

Oblivifall - Losing My Religion Kvatch Rebuilt.esp

Oblivifall - Losing My Religion KOTN.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

100% Harvest Chance.esp

Ace_TorchlightRadiusIncrease.esp

Better Dungeons.esp

Cliff_BetterLetters.esp

HUD Status Bars.esp

Dungeon Actors Have Torches 1.6 DT.esp

Exterior Actors Have Torches 1.32 DT.esp

MIEO-ae.esp

More Valuable Gems.esp

P1DkeyChain.esp

PersuasionOverhaul.esp

Storms & Sound - Better Cities.esp

Toggleable Quantity Prompt.esp

ATakesAll.esp

Alternative Start by Robert Evrae.esp

RealisticFatigue.esp

NoBackwardsRunning.esp

sr_retroactive_health.esp

Basic Primary Needs.esp

RealisticForceLow.esp

BIE.esp

ConduitMagic.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_COBL.esp

SM_EnchantStaff.esp

SM_Scrolls.esp

SM_SigilStone.esp

MidasSpells.esp

Fizzle.esp

BoneGrind.esp

StolenItemOwnership.esp

RenGuardOverhaul.esp

Enhanced Grabbing.esp

cancelattack.esp

'Eagle Eye' Realistic Archery v1.0 Fixed.esp

HTHAdvanced - Normal.esp

Combat Fumbling.esp

Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

DRSplatter.esp

HAZeatanimations.esp

SP1stPLegs.esp

Let There Be Darkness - Cyrodiil + SI.esp

Let There Be Darkness - Knights.esp

Better Cities Full.esp

Better Imperial City.esp

Better Cities - All Natural.esp

Better Cities - COBL.esp

Better Cities - No LEYAWIIN Flooding.esp

Francesco's day lenght rescale 1-16.esp

[GFX]_Initial_Glow-all.esp

[GFX]_Initial_Glow-self.esp

[GFX]_Initial_Glow-creatures.esp

EvenLessGreenLight.esp

HVH_LifeDetect.esp

BubbleFx.esp

DeadlyReflex 6 - Combat Moves.esp

SM_DeadlyReflex.esp

Cobl Silent Equip Misc.esp

Elsweyr Color Map.esp

Listener Overhaul.esp

Garlic Smell.esp

motivesandjournals.esp

Improved Athletics Leveling X2.esp

Hunter Mod.esp

 

I'm also running the following retexture packs:

Robert's Male Outfit Replacer

GP Arrow Replacer Pack

Beaming Sun Glare

Improved Fruits, Vegetables, and Meats

Improved Sky Textures

Improved Page Textures

Real Night Sky

OBGE Linear Luminance HDR

OTUP Armor Retexture Pack

 

Any ideas?

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<span style="font-family: Arial; font-size: 13px;">its proably all the textures eating your VRAM lol you could try killing some system proccesses by using game booster and maybe try this out? http://oblivion.nexu....com/mods/23208 or you could set it to use only 2 cores instead of 4 also try the "tlb" command in the command console. It may also be that Oblivion is thinking your graphics card is something else lol</span><div><br></div> Edited by amerem
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But eating TWO gigs of VRAM? Not to mention that all of my textures so far are weapons, arrow, and food. I use the Alternative Start By Ship mod, so I start off in a port during day time, meaning that half of that stuff isn't going to show up (arrows, night stuff, horses, food), and there's at most a handful of guards that would be affected by the armor and weapon retexes. Hence I don't see how its the retexture things. I was also using OBGE Liquid Water at one point, but I tried disabling it and saw a negligible gain.

 

I'm already running Stutter Remover, and Project Optimization. Also, setting it to two cores? I thought Oblivion only supported up to 2 cores. Furthermore, why would setting it to two cores help? Wouldn't that make things worse by decreasing my processor's productivity?

 

And what does the "tlb" command do?

Edited by tskasa1
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So, I've modded Oblivion quite a bit, and when I try to run it, it runs EXTREMELY slowly. As in ~20~30 FPS on average (maxing at around like 35 FPS when looking at something that would normally net me 60 FPS prior to modding). Before (as in before I started modding) I could easily average out about ~40~60 FPS depending on my location.

 

<snip>

 

Any ideas?

 

This is expected behavior. Also lol 20 fps being "extremely slow"

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Whether the item is a coin or a mountain, the texture takes up the same amount of VRAM, assuming the same sized texture of course. One way you can check is to run NVidia Inspector while gaming and view the VRAM usage.

 

Also, with that many mods, I'd be very surprised if it didn't run slow.

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According to Afterburner my memory usage maxes out at 530 MB. Also, yes, I wouldn't be surprised by some slowdown, but not THIS massive of a slowdown. Before I could run the game and never go below 38 FPS even in the cities, on average the game would run around 60 FPS, but it RARELY dropped below 40. Now even when I look directly to the woods and away from anything, which nets the highest FPS, I struggle to get ~30~32 FPS. On the flip side, I've gone as low as about ~16 FPS. So...

 

And yes, I do consider 20 FPS to be extremely slow, especially when you consider that this is in an area with relatively low NPC count, or hell, low on pretty much anything that would tax my system very much.

Edited by tskasa1
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So, I've modded Oblivion quite a bit, and when I try to run it, it runs EXTREMELY slowly.

May I inquire how you added these mods? By that I mean did you add almost all of them in one fell swoop or did you add them one at a time (except where required by mod dependencies) and then test thoroughly between installs. It's a trivial matter to ID problems with the one at a time method.

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So, I've modded Oblivion quite a bit, and when I try to run it, it runs EXTREMELY slowly.

May I inquire how you added these mods? By that I mean did you add almost all of them in one fell swoop or did you add them one at a time (except where required by mod dependencies) and then test thoroughly between installs. It's a trivial matter to ID problems with the one at a time method.

 

For the most part I added them a few at a time and then ran Oblivion to make sure the game didn't CTD. I added via either WryeBash or OBMM.

 

A note though, save for a relative handful of mods on the list, I've run most of these mods in the past without such a massive reduction to FPS.

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It'll only take one (or possible a few in combination). Do you have a 'most recently added' list? That's where I'd start.

 

- Edit - Another thing that comes to mind ... is this a game with lots of hours? Could be the A-Bomb rearing it's ugly head.

Edited by Striker879
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No, I don't, but I guess I can start checking... It shouldn't be the texture packs though, right? Because textures are mainly VRAM intensive and since I'm only using ~530 MB of VRAM out of 2GB, I should have plenty of headroom.

 

And no, it's a brand new game.

Edited by tskasa1
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