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Placeable water Scale or Use several?


DaemonGrin

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Just curious I was testing an interior cell for a mod I am creating the room is full of windows looking out into lots of water. Should I use several place-able water planes or is scaling 1 ok. I went for a swim in it and got some weird underwater fog issues it would go foggy I move a little then it would be clear. The only thing in the water besides underwater cliffs creating a trench perimeter are a couple bubble effects.

 

Another question while Im at it is there any negative effects for 2 water planes to be overlapping?

 

Thanks!

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I got some weird behaviors using multiple pieces to make one flooded area.

 

Like what?

 

I have 3 planes at the moment 1 huge piece and 2 smaller rotated pieces for the room I built. Its a half hex shape at the moment (might turn into a full hex not sure yet).

 

Here's the main issue the fog shifting.

Edited by DaemonGrin
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When underwater, the scene would switch from 'water space' to 'air space' somewhat randomly, not even when crossing borders from one to the next. It was consistent when I used one piece.
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When underwater, the scene would switch from 'water space' to 'air space' somewhat randomly, not even when crossing borders from one to the next. It was consistent when I used one piece.

 

I see that sounds exactly like what is happening to mine.

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When underwater, the scene would switch from 'water space' to 'air space' somewhat randomly, not even when crossing borders from one to the next. It was consistent when I used one piece.

 

I see that sounds exactly like what is happening to mine.

Could have something to do with bounds or room portals - not being able to render / cull the cell properly, if you do not encounter the issue when scaling a single piece I would just stick to that method.

 

This limits your view port into the water to one angle in the dry area though, achieving a second or third wall 'looking out' into the water will require individual placed water per wall. I am not aware of any way to displace water from an interior cell, while keeping the exterior dimensions flooded. Keep this in mind while going ahead.

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Well its not really an issue anymore. I was testing the water to see if I wanted to add a quest that took the player out in that section as it is. But thought instead I would make an event that flooded that area and switch to a single water plane if I do involve that area of water. As for roombounds that section is going to be one big section using a teleport link. The only way that a player would notice is if they went tcl to check it out and I would hope they understand its not a modders fault.
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