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Public Executions


Salusasecondus

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I see how people have issues with people able to be executed and how it shouldn't always be rescue waiting to happen.

I was thinking though that maybe you could add chances the more allies you make.

Odahviing has a 5% chance to interrupt.
Companions have a 5% chance outside Whiterun and 20% inside.

Thieves Guild has 10% chance outside Riften and 25% inside.

Dark Brotherhood have a 10% chance to interrupt.

Blades have a 5% chance.
If you are married to a low-attack-type spouse, 2% chance.
If you are married to a high-attacking spouse, 5% chance.

Civil War Faction Leaders will have a 50% chance to stop inside respective home cities.

Being Thane will have a 50% chance the Jarl will step in and prevent the execution.

 

Ultimately, let's use Falkreath, the max chance you have excluding being Thane is 40% chance you are going to be saved.
In Solitude or Windhelm, it is possible to be 100% immune to executions but only in one of those two places.

 

It would be cool if the Dragonborn was forced to wear the mouth cloth like Ulfric during this time and potentially the way it could work would be the guard nearest to you dies, you loot their gear, fight off the remaining guards and done.
Sure you're now missing your loot but you can go and rescue it from the jail chest.

 

Now if only the chance is calculated on arrest, to prevent people going to jail, saving, sleeping, failing, reloading, sleeping... until they win.

The lockpick idea is also great.

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Guest deleted80903

I like it.

 

The forced nature of player executions seems a bit annoying to me though, especially if you're a bitchin' wizard or something. If you have the power to easily pwn all those stupid guards even without armor or weapons, or at least to escape, you should be given the chance. A simple fus ro dah is all it takes to screw everything up and make an escape. Of course, they could also drug you, or put a cloth in your mouth. Just sayin'. The dragonborn ain't gonna get his head lopped off at an execution without at least attempting to escape.

Remember in Morrowind how the slave bracers had a continuous drain magicka effect on them? And in the beginning of Skyrim at the Helgen intro, Ulfric has some kind of gag on. Items like these could be used on you to make you more or less helpless. And instead of having everything completely automatic, maybe you could try to use your controls at any time while you are being escorted to the block to end the animation sequence and "attempt an escape" but doing so should bring guards and NPCs who don't like you to attempt to bring you down.

 

Also not just executions, but Skyrim needs more characters in pillories on public display. You know, minor criminals like drunkards, etc. And I do like the idea of completely randomizing the type of prisoners being executed/punished. Even if you generate an Imperial prisoner to be executed in an Imperial town, you could rationalize it as maybe treason or desertion. Maybe even have the Thalmor as the executioners at times?

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