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Poacher's Axe


TrippyJing

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I've a slightly annoying problem here. I've just installed and started Skyrim again for the first time in a long while, and I've added a couple of mods to keep things fresh. I'd thought I'd finally come across a simple and easy to maintain setup, until I found this. This one small inconsequential thing shattered that illusion.

 

http://i.imgur.com/GU8CClu.jpg

 

I really don't know how that happened. I'm pretty sure that weapon is part of the vanilla game, so I'm at somewhat of a loss. I don't even know if the problem extends to other unique weapons. It would be pretty weird if it only affected one weapon, and even more so if it was the Poacher's Axe of all things.

 

Skyrim.esm

Update.esm

Dawnguard.esm

SPIKE.esm

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

CrossbowsRevamped.esp

GuardsGuardThePlayer.esp

Auto Unequip Ammo.esp

Character Creation Overhaul.esp

SkyUI.esp

hothtrooper44_ArmorCompilation.esp

DeadlyDragons.esp

Run For Your Lives.esp

LessAnnoyingItems.esp

CCO - Oblivion Carry Weights.esp

CCO - Permanent Birthsigns.esp

Immersive Weapons.esp

JM_BetterAlchemySatchel.esp

LessDragons10.esp

no_essential_COs.esp

Thieves Guild Requirements.esp

UnreadBooksGlow.esp

The Dance of Death - Dawnguard Edition.esp

CCO - Dynamic Skill Progression.esp

Skyrim Perk Enhancements.esp

SPERG Dawnguard Patch.esp

Follower Trap Safety.esp

moveit.esp

CCO - Diverse Races And Genders.esp

NoStoneUnmarked.esp

RaceMenu.esp

RaceMenuPlugin.esp

Bashed Patch, 0.esp

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Ah, ok. :)

 

I guess you can load all your esp's in TES5Edit and see if any mod has altered the weapon's object effects or description. I didn't know that weapon was unique when I sold it....

Edited by ripple
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