Vamyan Posted November 13, 2013 Share Posted November 13, 2013 I wouldn't mind trying on something like this, but Vamyan seems to be on it, so I'll just offer my thoughts. One problem with illusion in that it just does not affect high enough level oppenents unless it is boosted with perks and dual cast. The way around this is to create a custom perk that modifies IllusionPowerMod and then apply that perk to the follower. As far as how to get the follower to do what you want it to do, this is a matter of giving the follower the necessary spells and then custom AI that places a high emphasis on spellcasting. "What would an Illusion follower do?" is the main question. Fear is the answer. As far as rally, calm, and frenzy, these "lesser" effects are only necessary to either provide balance for a character that would otherwise constantly scare the crap out of every single enemy, or to use these effects situationally via commands. The former is easy as pie, the latter is out of my league. One action that would be more interesting than tactical is the follower casting invisibility on itself. I have found through testing that if an enemy npc is given a potion in its inventory, it will use the potion more than once, even if only one potion is given, i.e., the potion respawns during battle. Note that the item given was a leveled list containing the potion, not the potion itself, not sure if this matters. Also, I am unsure if the same will happen with a follower. In case I have not been clear, I am talking about giving the follower an invisibility potion. Since illusion in skyrim is pretty bland (imho), I would make creative use of custom follower effects, such as a perk that would grant the follower a 20% chance to become invisible upon taking damage. None of these things require scripts, but what you want may require them, I don't know because Idk what it is you want exactly. I'm not sure if anything i've said means anything to anyone, but hey, I said it.Oh, I've already got the follower doing exactly what I want it to do when I want it to do it, via scripting and package stacks. The bit that would be out of your league has already been accomplished, I'd just need to write a bit more code to scan enemies and cast X when Y. Also, if you'd like to get in on this, feel free, I'll gladly share what code I've already got written and we could collaborate on it. This might be a harder task for you, but I expect sneaking around in dungeons and casting frenzy spells on hostiles without being detected from an expert illusion player. So I would expect the same from a good illusionist follower too. Just saying. Your party HAS to stay undetected. Or else Illusion school doesn't do any effect at all. This is a bit harder, since most players would want to be the one to make the first move in any situation, and it sounds like you want the illusion follower to "take the lead" and wipe out the dungeon without ever being detected. Link to comment Share on other sites More sharing options...
Erenussocrates Posted November 14, 2013 Share Posted November 14, 2013 This is a bit harder, since most players would want to be the one to make the first move in any situation, and it sounds like you want the illusion follower to "take the lead" and wipe out the dungeon without ever being detected. Nah, actually not taking the lead. I mean, it should be like how some custom followers are, there should be a fighting strategies options, and you could turn his/her frenzy spells fighting mode, and he/she should be a few steps behind you and only frenzy the nearby hostiles, I mean not going forward and cleaning dungeons and stuff. Link to comment Share on other sites More sharing options...
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