YouDoNotKnowMyName Posted August 15, 2020 Share Posted August 15, 2020 Good evening everybody! This is something that probably everybody would like:A mod that allows the player to actually control a vertibird. There are some mods out there for driveable "vehicles" (cars, boats, creatures, ...), but so far I haven't seen any "flyable vertibird" mod. Would something lke this be possible within the endless limitations of Fallout4 ?If so, how would it be done? If you know anything about this, please let me know about it here. Link to comment Share on other sites More sharing options...
Evangela Posted August 18, 2020 Share Posted August 18, 2020 I think it has to be hijacked via scripting through translating the vertibird. Things like pitch, roll, yaw, thrust, etc, all scripting. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 18, 2020 Author Share Posted August 18, 2020 I think it has to be hijacked via scripting through translating the vertibird. Things like pitch, roll, yaw, thrust, etc, all scripting.Yeah, that's what I thought.Like a script that modifies the X Y and Z position of the thing if the WASD "up" or "down" keys are pressed ... I think I will play around with that a bit .... Link to comment Share on other sites More sharing options...
Zorkaz Posted August 18, 2020 Share Posted August 18, 2020 Aren't vertibirds actors? I always assumed they were the F04 version of the dragons Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 18, 2020 Author Share Posted August 18, 2020 Aren't vertibirds actors? I always assumed they were the F04 version of the dragonsI though so, yeah .... Because nearly everything that "moves in a dynamic way" is realized with an "actor" (turrets are also "actors".) ... Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 18, 2020 Author Share Posted August 18, 2020 But wait a second ....The whole "modify the XYZ position based off of keyboard input" does have one problem: If the thing "starts" in an exterior-cell and then gets "moved" in this way to another cell (across the map), wouldn't it "jump back" to its "original cell" if the player enters and interior and then comes back into the "commonwealth worldspace"? Link to comment Share on other sites More sharing options...
Zorkaz Posted August 18, 2020 Share Posted August 18, 2020 Not if its persistent I think. Take a look at the car mods Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 18, 2020 Author Share Posted August 18, 2020 Not if its persistent I think. Take a look at the car modsDuhh ... I feel stupid now ... :laugh:I will have a look at that. I mean, I could take the same script as those and just add a function for "up" and "down", right? Link to comment Share on other sites More sharing options...
SKKmods Posted August 18, 2020 Share Posted August 18, 2020 Save some time, read about my vertibird actor AI unreliability Then maybe look at the published cut-price compromise. Not saying controllable flight can't be done, only not by me* :sad: (*) Ironic as I used to fly aircraft for a living. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 18, 2020 Author Share Posted August 18, 2020 Save some time, read about my vertibird actor AI unreliability Then maybe look at the published cut-price compromise. Not saying controllable flight can't be done, only not by me* :sad: (*) Ironic as I used to fly aircraft for a living. Well, you wrote in those topics that the vertibird stuff gets weird if the "Vertibird Fast Travel" gets used.But if I make a vertibird that is just controlled by the player (NO "vertibird fast travel" stuff), then this won't affect me, right? Link to comment Share on other sites More sharing options...
Recommended Posts