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What's your take on Gabe Newell's idea to monetize modding ?


Alithinos

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Imagine when things like nifskope, OBSE, etc were not freely available tools.

 

If developers do not provide tools themselves, then gglol

 

All the other modding related stuff is not that bad. Not for modders anyway. If this hoarding technique, cutthroat modder culture comes into play, the only modders who would lose out are people who aren't putting in the work to figure out how to do s*** themselves anyway. So they are alright.

 

It's the end user that takes the shitty end. No longer would they have lots of quality free content. But lots of paid for content. And I know quality wise things WON'T be in anyway better than we have now. There will probably be some very good professionals who move to modding if it is lucrative, so there will be some grade A stuff. But also a lot more nubs who just want to see if they can make a quick buck who couldn't craft quality even if they wanted to. But there is some grade A stuff now. For free.

 

edit: also, we knew this was going to happen 2 years ago. And remember just prior to skyrim, and how it was going to be a 'testing bed' for monetized mods for BGS games? Now we just wait for them to lock mod distribution solely to SW and the prophecy is fulfilled.

Edited by Ghogiel
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I've watched yet another lecture of this man,this time from D.I.C.E. 2013.

He repeated his plans to monetize modding,and said next Valve game will feature community based economy.

I think he tries to convince other publishers that this is the next thing to do,so they generate money without having the development team working itself.

I really wonder how far this is going to go,and if others will actually agree with this idea of Valve.

I really don't want to miss the modding community as it is.

 

On another note,he gave some info about the "steambox",more specifically that it will probably use streaming technology so its picture goes to TV without the use of cables,and new input hardware.

Apparently there will be 3 steambox choices for consumers,the 'good',the 'better' and the 'best'.

For more info go here:

Edited by Alithinos
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Bethesda wouldn't do that. Shooting themselves in the foot, losing a HUGE part of the fan community, so I'm not worried. As for Valve products... Whatever Gabe decides is fine, I guess, in my case, as I don't use mods for Valve games.
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Bethesda wouldn't do that. Shooting themselves in the foot, losing a HUGE part of the fan community, so I'm not worried. As for Valve products... Whatever Gabe decides is fine, I guess, in my case, as I don't use mods for Valve games.

 

Have you heard what he said? This isn't just for Valve products but for every single game product that uses mod tools that is on in Steam at the moment. That includes Skyrim and Fallout 3. If Valve takes this stand, then other companies will most likely follow suit and there wouldn't be modding for fun. It will end up exactly like the Sims, where everyone fights for their claims and ruin sites like the nexus.

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Bethesda wouldn't do that. Shooting themselves in the foot, losing a HUGE part of the fan community, so I'm not worried. As for Valve products... Whatever Gabe decides is fine, I guess, in my case, as I don't use mods for Valve games.

 

BGS moved to steam workshop for this very reason, the service itself is pitched to companies for doing exactly this. Read the sales pitch blurbs about handling microtransactions on user bases content.

 

Unlikely they would lose a huge part of the fan community either, I reckon with the large influx of modders wanting to sell their house mods etc, it would be imperceivable the ones they might lose, what wouldn't go unnoticed, is the potential for hundreds of thousands of $ that can be made off of other people's work.

 

What was TF2 profit split again? Anyway, there is a cut for everything sold at the man co store, might be like 20%.

 

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  • 3 weeks later...

I have to add this.There has been little Innovation in the gaming community for a long time...Morrowind for pc,goldeneye 007 for N64 to say a few broke ground in there own ways but the truth is very liitle has changed..There our so many MMO games thousands of FPS and so on.My point is these software companies need to stop trying to SqueezePlay us out of every last dime and turn back to Innovating and making good Quality games.What ever happend to the "fun" in video games.The modding community adds life to so many games that if it was not for them those games would sitting on a shelf collecting dust..I have never posted a mod I made anywhere but I have spent many hours and days working on my own mods for morrowind,fo3.oblivion and the silent hunter series..Bethesda and there CS has to be one of the best ideas I have seen come out of a software company in a long time.I just hope we dont ruin all the fun in modding with money..

 

I see a video game market crash coming soon just like it did in the late 80s early 90s..Hope EA is the first to go...........

 

Tim

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It's amazing what people come up with when they smell money. I've used hundreds of mods. Some great, many average and quite a few are garbage. I have enough trouble choosing what pro made games are good or bad (case in point, a new AAA release that is a turd - Aliens Colonial Marines). Just how much money do you want Valve? Leave the modding community alone before your greed destroys it.

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  • 1 month later...

Imagine if you are a modder who made a FREE reasonably popular mod that allows other people to use it or parts of it. Then a semi professional modder takes a portion of your mod and creates a mod using it - and is paid for your work.

 

Sorry, this is a bit of a late post to this topic, but I just want to weigh in my opinion here. I do not believe anyone is justified in receiving money for work that is not theirs. If it does come to pass that someone uses your content and monetizes it, could you not just add a clause to your readme to indicate that your work is not intended for commercial use, in which case he would not be allowed to sell it unless he creates the content himself entirely?

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