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[LE] Creation Kit Dialogue Quests and Scripting Re: Follower Count


Gorgopis

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Please help, experts:

 

I am working in CK for Skyrim LE, but I believe the principles I may learn will apply to my eventual transport of mods over to SSE:

 

1) I am trying to increase the follower count by practicing my Creation Kit skills. But I may need to learn scripting. (Please note that I know I can simply add an existing follower mod, and maybe reverse engineer it, but that would not be as honest as evolving my modding skills.). I have worked on the Follower Dialogue Quest, and in game all follower dialogue options do appear, but the follower who says ‘let’s go’ or ‘lead on’ won’t follow. (Sometimes my existing follower departs, and neither follow.). Please note I have searched for tutorials, and none addresses this directly, that I can find. (I have also experimented with changing actor values and such logic operators as greater than, AND, OR, equal to.)

 

2). I would also like to increase the Dead Thrall Count limit, which I tried to do by adding a perk and branch to the Conjuration skill tree. Result? When I thralled an NPC, all Ritual Stone zombies died, along with my two existing Thralls. Oops.

 

3) Slightly off the topic, I have noticed if I have a party of more than five, my game crashes during loading screens. Ideas?

 

Thank you in advance.

 

 

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i don't know if you've already tried this or not but all i can suggest you is to make a perk with an entry point which modifies the maximum number of controlled actors and you can either set the new value or multiply it or add to it do whatever suits your needs

Edited by redkratos77
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@redkratos77,

 

Thanks.

I modified the actors value from 2 to 4, but I may have misunderstood how the value works. I will reinvestigate to see if I need to alter the value in another way. I may have also set the links in the perks to cancel out. Oops.

 

I am a bit surprised no one seems interested in, or has a method for, increasing follower count, without adding a mod. Toward that end I am experimenting with getinfaction values.

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My concern would be that it may conflict badly with any other multiple follower mods, that are popular.

 

If you are adding your own followers and would like the player to be able to hire more than one, you'd be far better off creating a new and independant follower system, so that it never conflicts with other mods, or the vanilla system.

 

That aside, to alter the vanilla system, there will be all the dialogue conditions to change in DialogueFavorGeneric, which is where the lines like "You already have someone with you" and "Lead the way!" come in.

 

You'll also need to address the scripts attached to the DialogueFollower quest. This is also where the global variable for follower count is used, in the sections FollowerFollow and FollowerDismiss. You'll need to alter that to suit.

 

There are also papyrus fragments in some of the dialogue. Off the top of my head I couldn't tell you if some of these will need to be modified, but they may.

 

My best advice on this is to study the follower tutorials and delve deeper into the follower structure in CK. Understand it fully before making these sort of changes... it will be very easy to screw things up, as you've found.

 

Don't go altering actor variables. Once you understand the follower structure there is no need.

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@cumbrianlad:

 

Thanks! You gave me some threads to check out. Some of the below may be obvious to you, but I am posting in case others are reading this issue ‘over my shoulder’.

I’ve successfully created NPC’s who follow, but I can only have one at a time, in addition to Serana with the Serana ‘exploit’, and thus have been trying to find a way while learning CK to increase my follower count to 5 or so. (I also forego the Aetherial Crown in favor of playing with the Katria NPC—outfitted with enchanted armor.)

*I do not alter the Vanilla SR LE, and always confine my work to esps that I can disable if I fail. (I also locked away a vanilla SR in a zipped file on another drive, in case I break the game, when modding. Good Advice thanks to @tekmage.).

1) Meanwhile, though I have found lots of tutorials on creating followers, I have not found a succinct one that addresses managing the follower count in CK. A couple of your threads were promising, when I tracked them yesterday. I intend to follow their clues.

2) On another note from my first post, I’ve noticed whenever I updated Steam, my game crashes more frequently, especially after I try a quick save with SKSE. It crashes on cell changes, uh, more precisely, freezes on loading screens. Checking integrity of files and local cache at Steam doesn’t really resolve the issue, and I get longer gameplay if I delete SKSE subfolders in my save folder—and if I avoid quick saves altogether. I have a pretty good self-built rig, so I should not be experiencing memory issues.

Thx again.

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I'm no expert with these sort of crashes because I don't get them and my PC is several years old, with an FX8350 CPU, 16GB RAM and a 1060 GPU.

 

Hopefully, somebody else will advise on this. My only concern is what saves you may be using. Disabling any scripted mod and continuing with an old save is generally a bad idea. If you are using a new game or backup saves that were made with no mods active except for USSEP, then that's not your problem.

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