greyday01 Posted August 24, 2020 Share Posted August 24, 2020 I only found one youtube that was at all helpful: https://www.youtube.com/watch?v=CSs05i5Tqt0But that only went so far. What I most want is the settings to eliminate fog completely and the settings to make a room smoky or dusty looking. Preferably with pictures of the setting and the room before and after. Also the settings to make the overall brightness more or less. With examples. If you know any tutorial that really go into this could you point me to them? Link to comment Share on other sites More sharing options...
maxarturo Posted August 24, 2020 Share Posted August 24, 2020 (edited) I can not help you with tutorials, since i had watch only a few of them in the past and that by accident. What i can tell you is: 1) To eliminate fog from your lighting template you set the 'Distance' as far as possible. 2) To add: "the settings to make a room smoky or dusty looking" those are in the section of FXs and they have nothing to do with the lighting template. There are 3 ways that this can be accomplished: a) Using the 'Movable Statics' fx, there are plenty of them that can help you achieve this. b) By using "Visual Effects", "Effect Shaders", "Camera Attach Effects". All of those needs to be triggered / handle by a 'Trigger Box' which will play them when the player enters it. c) A combination / collaboration of the previous 2. There are other ways to do this, without using 'Trigger Boxes', but i would suggest to start with 'Trigger Boxes' before going deeper into this. * This needs a custom made script because the vanilla one is very limited. I hope it helps. Edited August 24, 2020 by maxarturo Link to comment Share on other sites More sharing options...
greyday01 Posted August 24, 2020 Author Share Posted August 24, 2020 Thank you for replying. I've been trying a lot of things trying to push the fog out of a single room. Sone things I've googled said to set near and far fog to 0, others like you said large numbers. Some said to set Max to 0 or (0.2 to 0.4 for light fog). The Youtube I mentioned said about POW that it is between 0 and 1 and a lower value gives quicker fog (I don't know what "quicker" fog means, maybe shows up closer?). Even with fog turned on in the CK, hotkey 6, You can't really see how it looks unless you close the CK and look in game. Makes it slow and frustrating finding settings. I know about the mist, dust and smoke statics but with some fog settings your whole cell is foggy. Can't really find good explanations about what changing various settings actually look like in game. Link to comment Share on other sites More sharing options...
maxarturo Posted August 24, 2020 Share Posted August 24, 2020 The best way to fully understand how 'Lighting Templates' works is to make a quick "Test Cell", make it long (in length), you don't need to add anything to it just floor, walls, ceiling and a 'COC' marker, maybe a light somwhere to see your results in lighted areas. Now create your own lighting template so can experiment freely with it, add your lighting template to your test cell and start tweaking all the parameters, one at the time so that you can actually see what does what. By doing so you can have CK open and run the game to test, since the cell will be very small (in system resources used) won't cost or affect anything. I bet you that in half an hour you will have become an expert. Have a happy modding. Link to comment Share on other sites More sharing options...
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