BenRGamer Posted February 14, 2013 Share Posted February 14, 2013 Exactly, it's win-win. Link to comment Share on other sites More sharing options...
BenRGamer Posted February 15, 2013 Share Posted February 15, 2013 (edited) There's been a new update, specifically about modding in new abilities to the game.I figured this is the place to go with this information. Sorry this is a little long"Today we wanted to take a bit of time to showcase how we are buildingour ability creation tool and what this means for you modders out there,and for the amount of powers we can create.Our ability tool will allow you to mix and match visual style,animation, damage, effects, sounds, and more to mix-n-match from amongstour ability libraries, or use new content that you create, to makeanything you can imagine.The first thing you'll do when creating a new ability is to select the ability targeting typePassive (always on)Target SelfTarget Location at ReticuleTarget Player at ReticuleShoot Projectile (you choose speed, size, etc)Beam (you choose width, length, etc)Globally affect all playersMelee ImpactOnce you've done this you can select the type of effect caused at thetarget. You can have multiple effects happen at once. For each effectthat occurs, you can choose the type of effectInstantAOE (choose radius)Persistent (effect occurs over X seconds)Permanent (until respawn)And the actual effect itself (choose multiple)Affect Allies, Enemies, or Both?Damage (choose type)HealingEnergy rechargeSlowImmobilizeStun/KnockdownAlter AI state (+fear, enrage, confusion, sleep)Disallow current/all abilities for x secondsAdd X damage over time or healing over time for Y secondsAdd/remove damage vulnerability (amplify fire, ice, bullet damage, etc)Add/remove player effect (+speed, invisibility, jump height, hover etc)Shield X damage of type YAdd/Remove X Melee Damage (choose type)Physics Effect (add impulse or alter gravity)Create Summon (which you can define - summon anything from tornadoes to Swat troopers to fight for you!)And more!Once this is done, you have the functional part of your ability. But the fundoesn't stop here. You can choose how the ability visual distinguishesitself from othersChoose which socket the beam/projectile/etc emanates from (Eyes, Mouth,Hand, Chest, etc). Choose the Animation that plays when the ability isused. Choose the particle effect used for the projectile/beam, and theeffect that is played on the impacted characters. Choose the sound usedwhen you use it, and the impact effect/decals left after it is used.Choose the energy cost per second, recharge time, and ability "power"cost.You will start with the huge and diverse library of effects, animations,and sounds which we provide, but with community mods, new particleeffects, new materials, meshes, and sounds, you can create almostanything that your heart desires! And you don't have to be aprofessional programmer or experienced artist - all you have to do isfind the content created by your peers and add whatever you want!We will use the same system to build the game as you do. Here's anexample of 3 abilities you may have seen in our previous CAP updateIn Disintegration1, you can see the following selectionsProjectile fired from handHand targeting poseProjectile particle - laserImpact particle - fireball + char decalInstant Damage Effect (fire)Character Effect upon Death - DisintegrationIn Disintegration2, you would have the following selectionsPassive abilityMelee Damage Bonus (energy)Add weapon material - White GlowCharacter Effect upon Death - ElectrocutionIn Disintegration3, you'd select these settingsBeam fired from EyesFace targeting poseBeam projectile - LaserImpact Effect - Fire gout + char decalAdd Damage over Time (Fire)Add AI alteration (+fear)Hopefully this gives you an idea of how the ability system will work in our game.We will use this system to generate a huge variety of abilities. Someof them may function very similarly but just be simple visual tweaks(for example, fire beam from hand vs from eyes, with all the sameproperties). The abilities we create will be the ones balanced forsanctioned MP and the stock Single Player campaign." Finally, there's a Reddit AMA planned tomorrow at 11am CST Edited February 15, 2013 by BenRGamer Link to comment Share on other sites More sharing options...
guReMcO Posted February 15, 2013 Share Posted February 15, 2013 I really need to find out how to pledge without a credit card because this seems really good. Link to comment Share on other sites More sharing options...
JimboUK Posted February 15, 2013 Share Posted February 15, 2013 This alone is enough to get me to part with some money. Link to comment Share on other sites More sharing options...
BenRGamer Posted February 15, 2013 Share Posted February 15, 2013 I really need to find out how to pledge without a credit card because this seems really good. Maybe an amazon gift card? Link to comment Share on other sites More sharing options...
hoofhearted4 Posted February 16, 2013 Share Posted February 16, 2013 Paypal. Look in the FAQs it might say Link to comment Share on other sites More sharing options...
BenRGamer Posted February 16, 2013 Share Posted February 16, 2013 Here's another attempt to get publicity for this project,Mass Twitter:https://twitter.com/CynicalBritGoal: A "WTF is Project Awakened!" review by Total Biscuit! Get on twitter, or create one... we'll do this!DenmarkGMT+0100, and 08:00 PM!Let's show him that we mean it! All those in favor, please do it!/Casper Link to comment Share on other sites More sharing options...
hoofhearted4 Posted February 16, 2013 Share Posted February 16, 2013 If he does a WTF for it I guarantee it'll get enough money. The thing is he usually does WTFs on games out. So he can show game play Link to comment Share on other sites More sharing options...
guReMcO Posted February 16, 2013 Share Posted February 16, 2013 WTF is... usually only covers games that are released or really close to release. However TB does do video's about beta's and such with developers so it could happen. Also I think I found a way to back without needing a creditcard. I'll look into it a bit more but if it's solid I'll definitely back this. Link to comment Share on other sites More sharing options...
BenRGamer Posted February 17, 2013 Share Posted February 17, 2013 New video from Kotaku, Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now