DelphiDie Posted February 6, 2013 Share Posted February 6, 2013 Hello dear modders, There is one thing that always bugged me when playing FO3 and F:NV. I often (accidentally) open empty containers while I´m looting stuff. Under normal circumstances this is no problem, since you can quickly exit the menu by pressing e. Unfortunately I´m playing with the arrow keys (don´t ask, I´m simply too old to get used to wasd) and have my activate button mapped to another key. Sadly the game doesn´t allow remapping in game menu keys(like looting, vats, bartering, minigames for instance), which was always very frustrating for me. But I just thought of one little thing that could save me a lot of time: Would it be possible to change the game in a way, that allows opening containers which are marked as [Empty] only by holding the "activate" key for a second, instead of simply pressing it? I think this change would have very little impact on the game itself, since the player very rarely wants to open empty containers, but it would save me tons of time in my playthroughs :) And yes, I know this request sounds rather stupid, but if anybody would create such a mod I´d be very thankful :) Link to comment Share on other sites More sharing options...
Dudeman325 Posted February 8, 2013 Share Posted February 8, 2013 Hrm, I'm not much of a scripter, but that may be possible. My recommendation would be to use a mod like Auto Loot Enhanced that lets you quickly pickup nearby items and (possibly) bypass the container menu altogether. I haven't used a mod of this type before, but I know there are a couple out there, so you should be able to find one that works decently well. Hope this helps! Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted February 11, 2013 Share Posted February 11, 2013 In the container_menu.xml file, look for the lines <_PCButton_A> CM_TakeAllButton </_PCButton_A> <_PCButton_E> CM_ExitButton </_PCButton_E>Change the A or E to whatever values you want, might need to experiment with non-letter keys to find what works and doesn't. It might not work with non-letter keys, but it's worth a shot. Link to comment Share on other sites More sharing options...
DelphiDie Posted February 12, 2013 Author Share Posted February 12, 2013 Thanks for your ideas. I think I will try out your suggestion Gribbleshnibit. Remapping the keys would indeed solve my problems :) Link to comment Share on other sites More sharing options...
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