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Use a mod that made a change I'm not sure about


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Hello all,

 

I recently used Auto Patching - VIS - JOP - Disenchant All - Weightless which is a sorting patch by running a script in xEdit and other features like JoP patch. I decided to use it as a tool to group up all the Armor, Weapons, Etc and them move them to my own personal patch, mainly because before finding this tool I was doing my own sorting manually and it was turning to a pain searching each plugin.

 

So after I ran the script I started verifying and copying what I needed and noticed that the script enabled on most Races the following,

 

BOD2

44 - Unnamed

50 - Decapitatedhead

51 - Decapitate

 

Which is not added by any other mod I have installed, so my question is, is there any reason, positive or negative to have those enable?

 

And yes I did went to the Mod page to check but didnt see any documentation on the reason for that change, and I didnt post there because it might take longer for an answer and my question is not about the mod, is more about reasoning for doing this, and if it could cause issues down the road if left as is. Any input would be very appreciated.

 

Cheers!

Edited by Guest
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If they are playable races, then these need to be available for use. 44 is one of the slots that mods use extra armor pieces like a satchel, leg dagger, extra arm bands, eye wear, etc. 50 and 51 are needed for the decapitation to take place properly.

 

If it is not a playable race, it probably does not need them. But probably also does not cause any harm.

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Thanks for your reply Ishara,

 

That's good to know, I knew what those slots were and what are they use for but, I was unsure if it would be a good idea to enable everything since I compare the work from other modders and they don't. Which to my understanding if a change has a positive outcome or allows a function to work better and does not cause any harm then might as well enable it; but was unsure because mods like USSEP and other known mods don't do it.

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