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Deleted10401735User

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Everything posted by Deleted10401735User

  1. Update. This might help you. After I finish an issue I had with a neck seam, I started working on a CDT issue in Whiterun, after testing and troubleshooting I found the culprit and also remembered your modlist and I think this might also be your issue. Im using JK Whiterun, I noticed your using JK Skyrim which is related, and were both also using Royal Armory (PrvtIRoyalArmory.esp) that's the culprit on my load order might be yours too. I checked the forums for a solution or a mention but found nothing. Checked on xEdit to see if I could fix it but didnt find anything obvious (I'm not pro in xEdit); so I decided to remove it, I rather have a stable game. Hope this helps u out. Cheers!
  2. Hi there, usually when u cant see an item in 1st person on JOP its because the 1st Person meshes are still present on the ESP. To fix it you will need to use xEdit (SSEEdit) and under Armor Addon look for the SOS schlong and remove the address (EG: Clothes\BlackSmith\F\Torso_1.nif) from the option. There are xEdit scripts that will do this automatically to all Armor Addons in game, or all plugins opened in xEdit. I could mention, Auto Patching - VIS - JOP - Disenchant All - Weightless If you decide to use it read carefully the instructions and how to use it, this script does more than just applying a JOP patch.
  3. Thanks for your input guys, finally found the root of the issue, it was that I added Weight sliders to the male bodies; so your guess, Algabar was ultimately correct, your good. I didnt think that was the issue because I did the same to the females and worked no problems; so I did the same with the males changing the resources and building everything in Bodyslide but that pesky neck seam wouldn't go away. I'm sure there is a way to do it, but I'll leave it as is looks good enough as it is, wont have diversity but I can live with that. Now I can move to the next issue, CDT in Whiterun, I believe that it has to be an NPC cause give it long enough I crash outside the city, so it has to be an npc that moves outside. I know its not a vanilla or an Interesting NPC cause I already tested by moving to me all npc in whiterun 1 by 1 (it took some time). But thanks again guys. Cheers!
  4. Thanks for your reply guys truly appreciate it. I've been checking multiple things, I still haven't found the root of the issue but im still testing. - So far I know it's not the skeleton or race because I haven't made any changes there. Since u mentioned skeleton I decided to revert back to the original skeleton but the issue persist - I know it's not an error from the autor cause the original works ok, i'm just not satisfied with the look so I decided to try some changes, the changes worked great on females but males are kicking my butt. - I'm not sure about the weight, I do know that I haven't made any changes on the weight, I double checked on xEdit, I did though changes their height. - I don't think it can be an issue with baked data, because i'm still in my testing period so i'm using alternative starts jumping from one place to another so to the game this is the 1st time im loading this npc. Currently im checking the meshes, comparing with the original to see if there are any significant changes. Again, thanks for your reply, I'll keep everyone posted. Cheers!
  5. Hi there, when these types of errors happen , in my experience, its usually a bad/overwritten mesh or facegen many cases an npc. These types of errors are a pain to fix because you 1st need to figure out which mods are causing the issue and then find a fix which can be time consuming. Good thing is that if u find the culprit and fix it u wont need to start a new game, amusing that this is the issue. You can first try to disable all mods that make changes to NPCs and start a new game to see if it crashes If it doesn't then try to enable 1 mod at a time until u can find the culprit, then you will need to decide which mod you want to use, in many cases u can use both but 1 has to win in load order which also means the resources of the mod needs to win. If it doesn't crash, then you will need to do the same process but with a wider range of mods, so I would start a new game with only essential mods then tun the game, add a small amount of mods and repeat until you crash again. Tools like xEdit can help you in this process, also to make your game more stable, but it requires a learning curve which means more time, but it is recommended, the more stable you can get your game the less headaches and more satisfying experience you will have. Hope this can help, Cheers!
  6. Hi there, it doesn't seem like Realistic Water Two can be the culprit there, to me it looks like a conflict. To find the culprit u will need to do some troubleshooting by possible starting a new game for testing, loading only essential mods like fixes, body mods (essential to me lol), would recommend alternative start (if it's not in the list, didnt see it), etc; then load slowly load your mods, like 5 or 10 at a time and test till the issue reappears. Once you know the mod causing the issue try checking the mod page and post, there might be a patch or fix, worst case you might need to consider dropping the mod or replacing it. Hope this helps. Cheers!
  7. Hi there, thought Id put my 2 cents. I checked your load order ad like the previous user mentioned you do have some pretty heavy mods. Using Alternative Start is very recomended and I would also add, before starting a play through do some test runs; - Start a new game with Alternative start create your character, wait for all mods to load and save. - Then talk to the statue of mara and select a random starting point I suggest an Inn then go to sleep on the bed there to load at the selected place. - Afterwards run around the map visiting all cities and holds just to make sure that everything loads ok and there are no crashes. - If there is a crash best I can recommend is to make a note of where you crashed and look in your mod order which one edits that area or npc; it can be very time consuming. - When you select a mod, deactivate it then repeat the process, go to the same area and check if you crash again, if you don't then that's not the faulty mod, rinse and repeat till you find the mod. - Once you find the faulty mod go to the mod page and check the forums if its a known issue then there might be a fix - But if the mod is old and there hasn't been support for a while chances are you might have to consider dropping the mod. - Then continue your testing and repeat if necessary. I know it can be a hassle but this way you can make sure you have a stable game, because there is nothing more annoying when you encounter an error in mid play and it wont let you move forward. Hope this can help. Cheers!
  8. Hi all, Like I have said in other post im still in the process of modding my game fixing issues as I go. I have stumble on an neck seam issue that has stumped me. I had search some forums about this issue but most are simple textures or mesh error which doesn't seem to apply to me. A little about this issue, the neck seam has no discoloration the body and face have the same color which means its using the right textures, the problem is that there's a gap in the neck when naked and only happens to some females. In my testing I've noticed that it's usually happening with small weighted females, but not all, high weighted are fine, so I re-created my meshes but the issue persist. I have checked, double checked and triple checked the meshes and textures but I don't see any issues. I also went through xEdit an checked and triple checked the Textures, Arma, armo, face(something), npc, race; nothing everything looks correct. So decided to create this post in case I'm forgetting something, thought about re-creating facegen but the cases look fine there are no blackface or un-modded face just that gap on the neck. If anyone has any suggestions that can point me on the right direction, I'll be very grateful. Cheers! Update. Tried re-creating facegen and trying other skeletons to no avail, I'm still stumped.
  9. Thought Id help. I have TKAA v5.0 and all patches saved, PM me if your interested. Also I haven't checked the policy in sharing mods, I personally don't see anything wrong with it; aside from going against the author's wishes, which is why I ask if it's allowed or not.
  10. I have been modding my game for a good 10 months on and off, pretty much testing making patches, fixing, more testing. To me, modding is fun, im sure to many here also. I like to be able to get skyrim to behave as I want it, and yes it can be frustrating at times and it will make u mad at some points, I push through it cause I like the process which is why I do it. Cheers!
  11. Hi all, just butting in, Im currently building a new playthrough and decided to use high-poly head this time around, but also decided to load a racemenu preset that uses high-poly head and edit from there, heres what im using, High Poly Head SE 1.3 High Elf Preset Angel SE I can also recommend, Expressive Facial Animation - Female Edition-19181-1-4 and/or Expressive Facial Animation - Male Edition-19532-1-21 Random Emotions SSE-v0.20a With higher Poly on the head it allows for more curve so the face looks less blocky which in turn allows for more details in exprecions, it looks really good. As for performance currently I have about 428 plugins and 720 mods installs, including patches, etc; my FPS in the world is about 60 to 80, in towns can drop to 40 to 60. My rig was very good when I 1st built it but after 5 years I have noticed some performance drop but its still working very well, Hope this helps, Cheers!
  12. Thanks for your reply Ishara, That's good to know, I knew what those slots were and what are they use for but, I was unsure if it would be a good idea to enable everything since I compare the work from other modders and they don't. Which to my understanding if a change has a positive outcome or allows a function to work better and does not cause any harm then might as well enable it; but was unsure because mods like USSEP and other known mods don't do it.
  13. Hello all, I recently used Auto Patching - VIS - JOP - Disenchant All - Weightless which is a sorting patch by running a script in xEdit and other features like JoP patch. I decided to use it as a tool to group up all the Armor, Weapons, Etc and them move them to my own personal patch, mainly because before finding this tool I was doing my own sorting manually and it was turning to a pain searching each plugin. So after I ran the script I started verifying and copying what I needed and noticed that the script enabled on most Races the following, BOD2 44 - Unnamed 50 - Decapitatedhead 51 - Decapitate Which is not added by any other mod I have installed, so my question is, is there any reason, positive or negative to have those enable? And yes I did went to the Mod page to check but didnt see any documentation on the reason for that change, and I didnt post there because it might take longer for an answer and my question is not about the mod, is more about reasoning for doing this, and if it could cause issues down the road if left as is. Any input would be very appreciated. Cheers!
  14. Thanks for your reply Algabar, good to know there hasn't been an update, I still find it odd what happen so Ill try to verify the game files. I haven't upgraded to 2.019 because not all mods i'm using have been updated yet, so once I see that all my mods have been updated then I can switch. Edit. Decided to simply go through all mods that have files on the SKSE/Plugins folder and check if they had an update or issues with SKSE 2.0.19, which wasn't hard, people will usually post about that. Well managed to do all the updates, only 1 mod had issues that haven't been corrected at this moment, Armor Rating Redux SE, which is a shame i really wanted to try this mod.
  15. Hi all, I've been testing and fixing my game before starting a new play through; this afternoon on my last test I noticed some meshes that didn't look right so I closed my game to fix them and when I was reopening to check the fix started to crash on main screen, which was odd cause i haven't installed any new mods. So been troubleshooting and so far i found that the crash is not related to any mod, I have a profile with only essential mods, has active like 10 or 15 mods only and still crashed the same way. Tested without any mods except USSEP still crashed the same way. Finally decided to test without SKSE and it didn't crash. So now i'm wondering if there was an update to skyrim making SKSE 2.00.17 obsolete... If that's the case, ill be so annoyed, so much testing left to do and now I have to try and update all SKSE apps, gawd. :wallbash: Edit. Continued my testing and thankfully I had, SkyrimSE.exe Auto-Backup, so I replased the exe and no crash. Im so annoyed... Is there anyway to steam update?
  16. That's kind of weird to me, unfortunately you will need to reach out in the Vortex forums, I use MO2 and i have not had this kind of issue with it. Hope this is helpful, https://forums.nexusmods.com/index.php?/forum/4301-vortex/ Cheers!
  17. A bit off topic, is it truly necessary to update, its so tedious to update everything and I have many skse dependent mods and fixes. Plus my game works so well last time I tested it, just need to finish my patches in xEdit and i'm good to start a new game.
  18. I totally took advantage of this, using ESL and merging i managed to install 681 mods, which translates to 376 active plugins. It was truly time consuming getting this far; atm im working on xEdit making my own patch and it's a total b&@*$; but the game runs beautifully while testing.
  19. As I said, I uninstalled all the mods I could think of effecting dawnstar at all and I'm still crashing upon nearing dawnstar. Every time I uninstall a mod I start a new game also. Its very confusing. If that's the case that tells you that your issue does not involve any dawnstar mods. Which makes things a bit more complicated and confusing as u mentioned. In this case the best way to troubleshoot is if the game crashes even with a new game, then you will need to disable all plugins and run a new game activating, let's say, 5 mods at a time, until the game crashes again; once it does then you'll know that the mod causing the issue is between those 5 mods. You can then uncheck 1 mod at a time till you find the troublemaker. Hopefully u dont have 374 plugins like myself, or this process will take some time lol. Cheers!
  20. Hi guys, for those types of errors there are a few ways to tackle them. You can use tools like xedit so you can check which mods directly overwrites the dawnstar mod, disable them and test, if you use mod organizer you can check if there are any resources that overwrites the mod and disable them and test. Also you can check if the game crashes with the dawnstar mod disable to make sure that the crash is involved with that mod. You can also, start a new game and go to the same location to see if it also crashes if it doesn't it could be a corrupted save, if it is you can try backtracking until you find one that doesn't crash; note, if this is the case that means that you have some existing issues with your mod configuration and the same thing will happen again eventually until the game is too corrupt and you won't be able to load it or u might have many other different issues that will render the game unplayable, so in my opinion is best to try and fix the issue and start a new game. Unfortunately it will be a lot of trial and error while debugging until you find the specific mod that is causing the error, if you're lucky it wont. Once you find the mod causing the error you can check if there are any updates, also read the forums or post to check if it has been reported and or solution for it. Worst case scenario you will have to consider replacing it with a different one. Hope this helps, Cheers!
  21. Sorry mate, You probably going to need to add more info on the issue, like the mod manager that your using, the mods that are giving you an issue, the files that are being removed, etc. I would also recommend to re-check the installation instructions for the mods and SSEEdit just to make sure that everything is set up correctly. I have used and still use SSEEdit and I have not had an issue where SSEEdit would automatically remove anything from my game. Of Course, I also use MO2 which does not delete, modify or overwrites any original game files or mods, highly recommended. Good luck, Cheers!
  22. That's usually how I play! I'm usually in character so to make it more immerse I simply walk from point to point like someone would in real life, if it gets too dark I set up camp. Wake up in the morning pick up everything and continue the journey. During the way u can really appreciate the scenery made by mod authors and something always happens during the way which keeps me entertained.
  23. Greetings, First time in this forum, thought Id try to help you out. For combat mods you can try looking at this vid, Its a few months old but it helped me make a decision. Have fun, Cheers!
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