dizietemblesssma Posted September 6, 2020 Share Posted September 6, 2020 After searching around I can only find references to SKSE for making custom console commands, is this the only way or is there a papyrus/CK way? Any pointers would be lovely. diziet Link to comment Share on other sites More sharing options...
iXenite Posted September 6, 2020 Share Posted September 6, 2020 What are you trying to do in regards to "custom" console commands? Link to comment Share on other sites More sharing options...
dizietemblesssma Posted September 7, 2020 Author Share Posted September 7, 2020 What are you trying to do in regards to "custom" console commands?Nothing in particular at the moment, I was asked to add that functionality to a mod but I've already decided that can't be done. But I've come across mods that have custom console commands and wondered how they did it.Perhaps in the future I might want to avoid a whole MCM menu by having a a console command do some config instead. If that time comes, it would be good to know what is or isn't possible. diziet Link to comment Share on other sites More sharing options...
Evangela Posted September 7, 2020 Share Posted September 7, 2020 SKSE has them because it's the only way to get them. Console commands are commands straight from the engine. There are some papyrus functions that have been adapted from them, and SKSE uses the same method. Link to comment Share on other sites More sharing options...
dizietemblesssma Posted September 7, 2020 Author Share Posted September 7, 2020 Thanks for the confirmation. Do you know of a resource for all the functions that SKSE accesses in the game engine? I imagine that even if I were to learn a bit of C++ it wouldn't help unless I had the equivalent of the creation kit documentation for papyrus functions? diziet Link to comment Share on other sites More sharing options...
iXenite Posted September 9, 2020 Share Posted September 9, 2020 What are you trying to do in regards to "custom" console commands?Nothing in particular at the moment, I was asked to add that functionality to a mod but I've already decided that can't be done. But I've come across mods that have custom console commands and wondered how they did it.Perhaps in the future I might want to avoid a whole MCM menu by having a a console command do some config instead. If that time comes, it would be good to know what is or isn't possible. diziet Are you referring to the help commands? If so, if I'm not mistaken, those reference the ID's you set in the Creation Kit for your mod. If you want to do something, like say delete all NPC's at once, you need to look into BAT files which are accessed from the console. Link to comment Share on other sites More sharing options...
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