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Dragonborn Animation Problems


jcdenton2012

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I am still having trouble with the Dragonborn Custom Animations and would like to have such issues resolved. This includes the following:

 

1) Mirrak being impelled and killed by Hermaeus Mora. Animation after defeating Mirrak does not trigger. He is teleported underneath the area and freezes in place waiting for the animation. The fight can then no longer be completed.

2) The new mining animations in the DLC will not activate. They also replace all mining animations thus preventing you from doing any mining in the game EVER.

3) Cannot Float. The screen goes to third person for 5 seconds and then back to first person. You cannot float.

4) Storn won't read the Black Book. He waits around for the animation to activate. I found a hotfix for this here: http://skyrim.nexusmods.com/mods/31113. I just had to list it to make sure all the problems were right here.

 

I have installed both the Unoffical Dragonborn Patch, the latest Skyrim Patch, and the new FNIS patch. They are also in proper locations in the load order. Just to make sure, I also deactivated (not uninstalled) all of my pose mods and PC Exclusive Animation Path just to be safe. I am only running one animation mod: http://skyrim.nexusmods.com/mods/29408. All of this having been said... any advice would be appreciated because... I've got nothing. I was very thorough.

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I'm also having the same problem. Even when I deactivate all of my mods the bug is still occurring. I am also using FNIS but Idk if this happens with vanilla.

 

**Found The Solution

Delete the following

Data/Meshes/actors/character/characters/defaultmale.hkx

Data/Meshes/actors/character/characters female/defaultfemale.hkx

 

This worked for me but the only thing I tested it with was the float up section in tel myrnth. Not sure if it solves all of the problems but I would assume it does.

Edited by darksoul9669
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I just posted the solution elsewhere... now I'm posting it here as well. I found the cure.

 

After much tinkering I finally found the solution to the annoying animation issues plaguing the Dragonborn DLC. Some of us, raises hand, have installed both the Unoffical Dragonborn Patch and the FNIS Patch, but are still having trouble. If you are experiencing ALL OF the following symptoms listed... then I have the solution to your problem.

 

1) Cannot mine ore in Solestein. As in... at all.

2) Miraak teleports below the arena after you defeat him, stays put, and you can never finish the fight because the animation for him to be impelled never activates.

3) The Skoal Shaman cannot read the black book since the animation never activates.

4) You cannot float up the Televani Tower.

 

The solution to this mess is in the FNIS patch. Once you have the patch installed run "Update FNIS Behavior." Once you do this the program will compile a script of errors and anomalys. Normally, you can assume that the error is corrected, but it won't be because in that script "that you probably never read" you will be informed of several conflicted animations from mods that you will need to sort through. There will be 1-3 animation scripts which are preventing these animations from running. All you need to do is delete those scripts and the mods that they belong too and the rest will fix itself.

 

In my case, and I am not ashamed to admit this, it was AP, and the files that I needed to uninstall were: AP, 1hm_behavior.hkx, 1hm_locomotion.hkx, and mt_behavior.hkx. However, this list might be different for you, you are simply going to have to read the entire thing and sort out which animations go to which animation altering mods... manually... as in, "the hard way." Then, delete those animations and mods in order to maintain stability or else you will crash on start-up. For those of you who have done stuff like this before... its a cakewalk. For others... it might take a few hours depending upon if you ever backup your RAR files and if not therefore have no way of knowing which files belong to which mods.

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  • 1 month later...

as I said in my comment i gat lost with the mentione part, could you help me? Or maybe make a video to help others, i would aprisiedet that, as i'm sure others will.

I just posted the solution elsewhere... now I'm posting it here as well. I found the cure.

After much tinkering I finally found the solution to the annoying animation issues plaguing the Dragonborn DLC. Some of us, raises hand, have installed both the Unoffical Dragonborn Patch and the FNIS Patch, but are still having trouble. If you are experiencing ALL OF the following symptoms listed... then I have the solution to your problem.

1) Cannot mine ore in Solestein. As in... at all.
2) Miraak teleports below the arena after you defeat him, stays put, and you can never finish the fight because the animation for him to be impelled never activates.
3) The Skoal Shaman cannot read the black book since the animation never activates.
4) You cannot float up the Televani Tower.

The solution to this mess is in the FNIS patch. Once you have the patch installed run "Update FNIS Behavior." Once you do this the program will compile a script of errors and anomalys. Normally, you can assume that the error is corrected, but it won't be because in that script "that you probably never read" you will be informed of several conflicted animations from mods that you will need to sort through. There will be 1-3 animation scripts which are preventing these animations from running. All you need to do is delete those scripts and the mods that they belong too and the rest will fix itself.

In my case, and I am not ashamed to admit this, it was AP, and the files that I needed to uninstall were: AP, 1hm_behavior.hkx, 1hm_locomotion.hkx, and mt_behavior.hkx. However, this list might be different for you, you are simply going to have to read the entire thing and sort out which animations go to which animation altering mods... manually... as in, "the hard way." Then, delete those animations and mods in order to maintain stability or else you will crash on start-up. For those of you who have done stuff like this before... its a cakewalk. For others... it might take a few hours depending upon if you ever backup your RAR files and if not therefore have no way of knowing which files belong to which mods.

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I found this in the description of the UDBP, because they looked into the problem and got some infos (it has nothing to do with the patch, as I understood it, they were only helping):

 

 

Citation:

"Animation Bugs

Various animation bugs being reported. Among them, the elevator at Tel Mythrin, Storn being unable to read the book, Miraak not being impaled during the final battle, the Bloodskaal Blade not performing during the quest you use it on, etc. These are all caused by mods which have altered some of the behavior files. Not all of the specifics are known.

For example, it is known that these 3 files affect the Bloodskaal Blade:

Data\meshes\actors\character\behavior\0_master.hkx
Data\meshes\actors\character\behavior\1hm_locomotion
Data\meshes\actors\character\behavior\1hm_behavior.hkx

(Information courtesy of spookyfx.com aka Duke Patrick)"

 

I hope this can help some of you too. :)

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