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Snow Beast


exanimis

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Wow that looks really cool, are you planning to make it big? And what about a turtle?

 

He should be 12 to 20 feet in length, not giant but as big as a gator. I'm not big on turtles but if I had the right design, I'd consider it. I hope to have snakes in my mod and am learning to animate their "slither" but I'd still have to animate their attack and other movements. I'm not sure I can figure out enough to animate them.

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http://i118.photobucket.com/albums/o108/cr...59/MVC-041F.jpg[/img]

 

http://i118.photobucket.com/albums/o108/crossbones59/MVC-043F.jpg

 

I also plan on having other water creatures but pathing in water is a problem and I'm not sure how they will work.[/quote

 

 

 

 

 

very cool.I'm impressed by your modeling skill.I'd kill to be able to do that....lol

 

dagat ahas: sea serpent

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very cool.I'm impressed by your modeling skill.I'd kill to be able to do that....lol

 

dagat ahas: sea serpent

 

You could do it. It's not natural talent that allows me to create these creatures, it's years of practice, years of studying anatomy and structure and years of failures and successes. Thanks for the compliment though. Those earlier works seem to be paying off when I model something in blender.

If you didn't see it on my other thread here is my new velociraptor

 

http://i118.photobucket.com/albums/o108/crossbones59/Pellucidar/Raptor.jpg

 

still a WIP

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You could perhaps use the slaughterfish skeleton and swim animation for slithering, you'd have to create new attack anims though.

 

I've found a tutorial about animating a snake in Blender and I've been practicing. Without success so far but that's only for now.

 

@ alex2avs

 

As soon as I know enough to complete a creature with animations and textures, I plan to write a tutorial that will take you through the entire process. From the first time you open Blender or the CS to the completion of the creature and adding it to the game. Hopefully I will tell exactly what buttons to hit and when so that anyone can follow along. If I do this I'll need people to test the tutorial and let me know if I leave out any step, no matter how small. Keep watching the forums, sooner or later I will post it.

 

I've gone through hundreds of tutorials and I have yet to find one that was complete. Everybody leaves out something. One tutorial told me to switch into face mode, it took me two days to find out what button to push to do it. Another tutorial told me to delete the Bip01 and Bip01 non accum bones, later the tutorial said to chose them and move my skeleton. (the Bip01 bones controll the skeleton and they are essential.)

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You could perhaps use the slaughterfish skeleton and swim animation for slithering, you'd have to create new attack anims though.

 

I've found a tutorial about animating a snake in Blender and I've been practicing. Without success so far but that's only for now.

 

@ alex2avs

 

As soon as I know enough to complete a creature with animations and textures, I plan to write a tutorial that will take you through the entire process. From the first time you open Blender or the CS to the completion of the creature and adding it to the game. Hopefully I will tell exactly what buttons to hit and when so that anyone can follow along. If I do this I'll need people to test the tutorial and let me know if I leave out any step, no matter how small. Keep watching the forums, sooner or later I will post it.

 

I've gone through hundreds of tutorials and I have yet to find one that was complete. Everybody leaves out something. One tutorial told me to switch into face mode, it took me two days to find out what button to push to do it. Another tutorial told me to delete the Bip01 and Bip01 non accum bones, later the tutorial said to chose them and move my skeleton. (the Bip01 bones controll the skeleton and they are essential.)

I found that same thing with making icons,I combined three pieces of info,and by the time I worked thru it had eliminated about half the steps as un-needed.

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You could create a video tutorial :). And include it into the writen one. Oh and speedmodeling! Like speedpainting.. just modeling! I always love looking at such things lol.

 

I like watching speed modeling but those videos are just to show off, you really can't learn much from them. I don't think people would take me seriously if I made a video. I have lived in 29 of the 48 states that make up the continental U.S.A. and most were in the south. My accent would not be excepted in a video no matter how well the video was made.

 

@ wasder

 

Pathing in the water creates a whole new set of problems and while I love the idea I'm not going to have them. The Mahars are very similar to rays in some aspect so I don't think you will be disappointed when you see them.

 

The cover of Savage Pellucidar showing a Mahar

 

http://i118.photobucket.com/albums/o108/crossbones59/Pellucidar/10B.jpg

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