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How to get Object ID for Player Made Potions?


DavaScript

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This is what you have right?

~before stuff~
int potion_val

Begin GameMode
   let tnoHSB.potion_val := Call HUDPotion
   ~after stuff~

And you are running CS through script extender mode or using CSE right?

 

 

I just opened up the Construction Set. I don't have CSE. Is that the issue?

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Does your shortcut for opening the CS have "...\Oblivion\obse_loader.exe" -editor at the end?

 

Oh I see. Yes it does. I usually use Wrye Bash's quick links at the bottom of the program to open up varies programs, and it already has TESCS + OBSE already bundled together.

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OK ... then the CS should have access to OBSE's functions. I'm more of a one task at a time type dinosaur so I work from a desktop shortcut to open the CS.

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Try adding the variable, save, and see what happens. If its good then add the part in the GameMode block. It's probably something weird with CS in obse mode, it worked fine doing it at once in CSE

 

Ok, that worked. When I save the plugin, I doesn't let me overwrite the original HUD Status Bars.esp, so I have to make a new one. And in the new plugin, it only contains the scripts, 'HUD Potion' and 'HUDmain'.

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