Zorkaz Posted September 24, 2020 Share Posted September 24, 2020 So an update for 2020. Does anyone know the current usable 3Dmodelling or just editing programs for .nif files that also don't cost anything? Sure there's:-Nifskope-Blender (Which I don't get when it comes to nif conversions)-Outfit Studio Any other recommendations? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted September 24, 2020 Share Posted September 24, 2020 (edited) 3DSMAX 2013 :pirate: As far as I know, you can't actually edit the mesh itself with NifSkope and 3DSMAX 2013 is the only "real way" to do it with working collision ... I mostly use "SketchUp Make 2017" (free and easy to use, the newer versions of that are only "subscription payment" or "cloud based", so not for me ...) to create the meshes, export them as OBJ, import them into 3DSMAX and then use 3DSMAX to do UV mapping and collsion and exporting as a NIF. Edited September 24, 2020 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
thousande Posted September 25, 2020 Share Posted September 25, 2020 > As far as I know, you can't actually edit the mesh itself with NifSkope You can edit the positions of each vertex or triangle including normals in the ..Shape node (see the Vertex Data/Triangle 'pockets').I've heard someone saying they do tweaks on nifs this way.Physics/collision data is out of reach, of-course. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted September 25, 2020 Share Posted September 25, 2020 > As far as I know, you can't actually edit the mesh itself with NifSkope Physics/collision data is out of reach, of-course. Why?I never understood why the whole "physics" thing is so "complicated".I mean, the collison is just another mesh ... Link to comment Share on other sites More sharing options...
deadbeeftffn Posted September 26, 2020 Share Posted September 26, 2020 There is no easy way, but there is one! To edit an existing Nif: 1. Export the Nif with NifSkope as .obj-file 2. Import the .obj.file with Blender 3. Resize/shrink the model by factor 10 (reccomended) 4. Edit the mesh in Blender to your needs 5. Export the mesh as .obj 6. Import the mesh in Outfit Studio 7. Export the obj as .nif 7.a) In the top right window of OS: select the mesh 7.b) select 'Properties...' 7.c) select the 'Geometry' Tab 7.d) deselect 'Skinned' 7.e) save as Nif 8.) go back into Blender 9.) create a simplified mesh of the object you just have created.10.) resize this mesh by factor 1011.) export only this mesh as .obj.12.) Load the Nif created with OS into NifSkope13.) Pick "File/Import.../Import Obj as collision" from the menu14.) select the simplified mesh you exported with Blender15.) save the Nif.16.) 'convert' this Nif with Elric et voilá: You have a new model with custom collision. Be careful when creating a simplified mesh, KISS (Keep It Systemfriendly Simple :laugh:) otherwise the model may have some impact on the overall performance. The mesh should not have more than 128 vertices (IIRC). Always keep in mind that FO4 is not particularly fussy about the collision shape. Also, the collision created by NifSkope is missing an optimization which is not implemendet in NifSkope for legal reasons. (And that's why you need to keep the mesh simple :thumbsup: ) Particularly important: Be prepared for the fact that it will take you a relatively long time to learn all of these steps. Sometimes you have to play around with the options before it works. Don't give up! P.S: Don't ask me for further details, it's too long ago that I made a custom mesh. Thanks for your understandig. Link to comment Share on other sites More sharing options...
thousande Posted September 26, 2020 Share Posted September 26, 2020 > Why?> I never understood why the whole "physics" thing is so "complicated".> I mean, the collison is just another mesh ... As deadbeeftffn mentioned. It's a license thing rather than a technical one. Link to comment Share on other sites More sharing options...
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