SirIdiot Posted February 13, 2013 Author Share Posted February 13, 2013 And what do I do with the CONSTANT's? Link to comment Share on other sites More sharing options...
Xaranth Posted February 13, 2013 Share Posted February 13, 2013 Figure out how long you need your animations to run and set them accordingly. If the FTB anim is 3 seconds, then constant_1 needs to be 3. Or 2.95. W/E. Link to comment Share on other sites More sharing options...
SirIdiot Posted February 13, 2013 Author Share Posted February 13, 2013 And the constant n-1? Link to comment Share on other sites More sharing options...
SirIdiot Posted February 13, 2013 Author Share Posted February 13, 2013 What do I do with the Constand n-1?? Link to comment Share on other sites More sharing options...
Xaranth Posted February 13, 2013 Share Posted February 13, 2013 (edited) the Constant_n-1, Constant_n are simply standard notations for a bounded set of indeterminate numbers. That staged timer code is a template, to indicate the overall pattern of a staged timer. Since a staged timer can contain any number of stages, I indicated that in set notation. Ex: [1, 2, 3, 4, 5, ... , n-2, n-1, n] A bounded, inclusive set of N integers incrementing by one. Now, I can't give you any more detailed help at this point than I have. Except for looking up or creating the IMADs you need and doing some basic timer calculations, I've pretty much written the script for you. If you need more assistance, may I suggest you get some mods and open them in the GECK and look at how they're constructed, or just look at FalloutNV.esm itself? Doctor Usanagi's dialogue has a good example of using IMADs to FTB and lock the player's controls and restore them. Doc Mitchell of course has the whole animated sequence that you'd like to use for waking, you could possibly lift it directly from his dialogue with only minor tweaking. There's a very good tutorial on staged timers here if you're still confused. Here's some more information on dialogues. You can reference these tutorials for more information about posing and animation. Edit: Punctuation Edited February 13, 2013 by Xaranth Link to comment Share on other sites More sharing options...
DizzasterJuice Posted February 14, 2013 Share Posted February 14, 2013 1. Make a new travel package.2. Travel tab - set radius to 603. Flags tab - check "Hellos to player" and "Friendly fire comments"4. Begin/End/Change tab - Under "On Begin" add result script (Edit button) "look player 1", On End and On Change add "stoplook"5. Idles tab - check "Use Specific Idles" and right click in box and select "New" then scroll down and select VATSPowerFistMid6. Add this package to your npc in your script and evp and POW...you have a punch. Link to comment Share on other sites More sharing options...
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