littlehunter1 Posted February 15, 2013 Share Posted February 15, 2013 ..to wait. i think so too.i would test the unofficial patch, but i'm playing the german version. and after updating half of the game would be english.so i can just wait for the official patch or a german translation :x Link to comment Share on other sites More sharing options...
xXLegitEmpireXx Posted February 23, 2013 Share Posted February 23, 2013 (edited) I have also had so many crashes in and around the temple or miraak. I also crash in the cutscene at the end of the temple of miraak where u first meet miraak himself. When he says the sentence "soon they will finish building my temple, and i can return home" It crashes exactly in the middle of the word "finish". Still have not been able to fix it. EDIT: Got past the miraak cutscene but now i can't load my saves anymore. I crashes in the skaal village not too far ffrom the temple of Miraak. Now when i try to load a save, it get and immediate CTD. Edited February 23, 2013 by xXLegitEmpireXx Link to comment Share on other sites More sharing options...
LeonardoYokhana Posted June 23, 2013 Share Posted June 23, 2013 i have the same issue bethsteda is really trying my patience because its been months since this bug was presented and they won't work to fix it >:( Link to comment Share on other sites More sharing options...
noorida Posted November 26, 2013 Share Posted November 26, 2013 Hi, I am also having this problem but for the first time. I never encountered this bug before. I reach Miraak's temple just fine but then when i try to enter the temple the loading screen appears and then CTD! Then if i try to load any save in Solstheim the game CTDs again! This is driving me crazy! Other parts of Skyrim works just fine with me.Any updates guys? I started after 1 year and really want to finish this quest. Link to comment Share on other sites More sharing options...
Georgiegril Posted November 26, 2013 Share Posted November 26, 2013 Have you:Used BOSS and taken care of all the messages it gives?Cleaned your master files and any mods that BOSS says need it with TES5Edit? Are you playing with the default ugrids, default maxallocatedmemorybytes? Link to comment Share on other sites More sharing options...
noorida Posted November 26, 2013 Share Posted November 26, 2013 Have you:Used BOSS and taken care of all the messages it gives?Cleaned your master files and any mods that BOSS says need it with TES5Edit? Are you playing with the default ugrids, default maxallocatedmemorybytes?I have always used BOSS and I have also cleaned the files asked by it. uGridsToLoad is 5 and cell exterior is 36. maxallocatedmemorybytes is set at 2000000000 but still no good. coc command doesn't work either.P.s. I have the latest of the unofficial patches and dragonborn compatibility patches for all the mods that requires one. Link to comment Share on other sites More sharing options...
Georgiegril Posted November 26, 2013 Share Posted November 26, 2013 Return maxallocated memory bytes to the default. All raising the setting does is force your computer to reserve memory for EACH papyrus stack. It has absolutely nothing to do with how much memory your game can use. It is JUST papyrus stack size.When you enter a building all stacks are updated, so your computer is being forced to allocate 2 GB PER STACK when you are trying to enter that temple.There is absolutely no stack that needs that much memory. This could be the cause of your crash. The defaults are:iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=768000 Here is the official explanation from the CK wiki, in case you are in doubt. Link to comment Share on other sites More sharing options...
noorida Posted November 26, 2013 Share Posted November 26, 2013 (edited) Return maxallocated memory bytes to the default. All raising the setting does is force your computer to reserve memory for EACH papyrus stack. It has absolutely nothing to do with how much memory your game can use. It is JUST papyrus stack size.When you enter a building all stacks are updated, so your computer is being forced to allocate 2 GB PER STACK when you are trying to enter that temple.There is absolutely no stack that needs that much memory. This could be the cause of your crash. The defaults are:iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=768000 Here is the official explanation from the CK wiki, in case you are in doubt.Thank you for replying. But it's still crashing. The game is running a bit smoother than before though. And I can load saves that were away from the temple and had collision turned off. EDIT: Trying to clean dragonborn after a clean installation again i came up with the following lines in TESVedit: "<Warning: Unused data in: \ [00] Skyrim.esm \ [58] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [18] TestCWHoldStart [CELL:0001B513] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,0) \ [3] DATA - Flags><Warning: Unused data in: \ [00] Skyrim.esm \ [58] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [0] [CELL:0001B4C6] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,0) \ [2] DATA - Flags>" I hope it helps decipher the problem since I don't understand it. :tongue: EDIT 2: Found the culprit. Looks like ELFX-Dragonborn was causing the crashes. Disabling it solved the probelm a bit. Now i can enter the dungeon and play for somewhere around 10-15 minutes till it crashes again. Edited November 27, 2013 by noorida Link to comment Share on other sites More sharing options...
QuintenWolfe Posted December 25, 2013 Share Posted December 25, 2013 (edited) Return maxallocated memory bytes to the default. All raising the setting does is force your computer to reserve memory for EACH papyrus stack. It has absolutely nothing to do with how much memory your game can use. It is JUST papyrus stack size.When you enter a building all stacks are updated, so your computer is being forced to allocate 2 GB PER STACK when you are trying to enter that temple.There is absolutely no stack that needs that much memory. This could be the cause of your crash. The defaults are:iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=768000 Here is the official explanation from the CK wiki, in case you are in doubt.Thank you for replying. But it's still crashing. The game is running a bit smoother than before though. And I can load saves that were away from the temple and had collision turned off. EDIT: Trying to clean dragonborn after a clean installation again i came up with the following lines in TESVedit: "<Warning: Unused data in: \ [00] Skyrim.esm \ [58] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [18] TestCWHoldStart [CELL:0001B513] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,0) \ [3] DATA - Flags><Warning: Unused data in: \ [00] Skyrim.esm \ [58] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [0] [CELL:0001B4C6] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,0) \ [2] DATA - Flags>" I hope it helps decipher the problem since I don't understand it. :tongue: EDIT 2: Found the culprit. Looks like ELFX-Dragonborn was causing the crashes. Disabling it solved the probelm a bit. Now i can enter the dungeon and play for somewhere around 10-15 minutes till it crashes again. Where are you making those changes? I know the Papyrus ones in Skyrim.ini, I am meaning the ELFX... I don't know where that is.I've tried several times and cannot get past the steps of the Temple before the game Crashes.. Edited December 25, 2013 by Quinten Wolfe Link to comment Share on other sites More sharing options...
noorida Posted December 26, 2013 Share Posted December 26, 2013 Return maxallocated memory bytes to the default. All raising the setting does is force your computer to reserve memory for EACH papyrus stack. It has absolutely nothing to do with how much memory your game can use. It is JUST papyrus stack size.When you enter a building all stacks are updated, so your computer is being forced to allocate 2 GB PER STACK when you are trying to enter that temple.There is absolutely no stack that needs that much memory. This could be the cause of your crash. The defaults are:iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=768000 Here is the official explanation from the CK wiki, in case you are in doubt.Thank you for replying. But it's still crashing. The game is running a bit smoother than before though. And I can load saves that were away from the temple and had collision turned off. EDIT: Trying to clean dragonborn after a clean installation again i came up with the following lines in TESVedit: "<Warning: Unused data in: \ [00] Skyrim.esm \ [58] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [18] TestCWHoldStart [CELL:0001B513] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,0) \ [3] DATA - Flags><Warning: Unused data in: \ [00] Skyrim.esm \ [58] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [0] [CELL:0001B4C6] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,0) \ [2] DATA - Flags>" I hope it helps decipher the problem since I don't understand it. :tongue: EDIT 2: Found the culprit. Looks like ELFX-Dragonborn was causing the crashes. Disabling it solved the probelm a bit. Now i can enter the dungeon and play for somewhere around 10-15 minutes till it crashes again. Where are you making those changes? I know the Papyrus ones in Skyrim.ini, I am meaning the ELFX... I don't know where that is.I've tried several times and cannot get past the steps of the Temple before the game Crashes.. ELFX is a mod that you can find here: http://www.nexusmods.com/skyrim/mods/27043/?If you didn't have the mod in the first place then your problem is likely to be caused by something else. What I did was I disabled every mod that changed imagespace and then through trial and error, found out which mod caused the CTD. It's a painful thing to do but that's how I entered the dungeon. Link to comment Share on other sites More sharing options...
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