niston Posted September 28, 2020 Posted September 28, 2020 With paint.net, I found that sometimes transparent parts turn black when saving as DDS. If this happens, I can fix it by deleting the transparent parts (select and then delete) and save again. And it just works...
thousande Posted September 29, 2020 Posted September 29, 2020 DXT1 has 1 bit alpha. Most vanilla diffuse/alpha maps requires a bit more. Usually BC3 / DTX 5 is enough. See throttlekitty's answer here,https://forums.nexusmods.com/index.php?/topic/3458685-correct-dds-standards/&do=findComment&comment=31064315
YouDoNotKnowMyName Posted September 29, 2020 Posted September 29, 2020 On 9/29/2020 at 5:09 PM, thousande said: DXT1 has 1 bit alpha. Most vanilla diffuse/alpha maps requires a bit more. Usually BC3 / DTX 5 is enough. See throttlekitty's answer here,https://forums.nexusmods.com/index.php?/topic/3458685-correct-dds-standards/&do=findComment&comment=31064315So it would require 2 bit alpha ? :laugh: Because, you know, a bit more then 1 bit. Sorry, I just had to ...
bajs11 Posted September 29, 2020 Author Posted September 29, 2020 (edited) Downloading the Intel plugin solved the problem.Thank you all for your advice! I tried to save as DTX5 but it was still all black and the file doubled in size...saving as DXT1 no alpha with the intel plugin didn't turn the texture black Edited September 29, 2020 by bajs11
YouDoNotKnowMyName Posted September 29, 2020 Posted September 29, 2020 On 9/29/2020 at 8:40 PM, bajs11 said: Downloading the Intel plugin solved the problem.Thank you all for your advice! I tried to save as DTX5 but it was still all black and the file doubled in size...saving as DXT1 no alpha with the intel plugin didn't turn the texture blackGood to know that that worked! I have only ever used that plugin and never had any problems with it ...
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