Jump to content

Recommended Posts

Posted

With paint.net, I found that sometimes transparent parts turn black when saving as DDS. If this happens, I can fix it by deleting the transparent parts (select and then delete) and save again. And it just works...

Posted
  On 9/29/2020 at 5:09 PM, thousande said:

DXT1 has 1 bit alpha. Most vanilla diffuse/alpha maps requires a bit more. Usually BC3 / DTX 5 is enough.

 

See throttlekitty's answer here,

https://forums.nexusmods.com/index.php?/topic/3458685-correct-dds-standards/&do=findComment&comment=31064315

So it would require 2 bit alpha ? :laugh:

 

Because, you know, a bit more then 1 bit.

 

Sorry, I just had to ...

Posted (edited)

Downloading the Intel plugin solved the problem.

Thank you all for your advice!

 

I tried to save as DTX5 but it was still all black and the file doubled in size...

saving as DXT1 no alpha with the intel plugin didn't turn the texture black

Edited by bajs11
Posted
  On 9/29/2020 at 8:40 PM, bajs11 said:

Downloading the Intel plugin solved the problem.

Thank you all for your advice!

 

I tried to save as DTX5 but it was still all black and the file doubled in size...

saving as DXT1 no alpha with the intel plugin didn't turn the texture black

Good to know that that worked!

 

I have only ever used that plugin and never had any problems with it ...

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...