Bunslinger Posted September 26, 2020 Share Posted September 26, 2020 i had this wild idea for a mod that i think would ramp up the difficulty considerably and also make stuff like addictions and diseases worse: if you no longer meet the requirements for a perk via suffering a detrimental effect (like an addiction), you no longer get the effects of the applicable perks until you meet the requirements again so let's take the Cowboy perk for example: you need Guns 45 and Melee 45, but let's say your level in both of those is 45, and you have a turbo addiction, which reduces your agility by 2. well, now you no longer meet the requirements for the Cowboy perk since your guns skill is being reduced by your agility being reduced by the turbo addiction, so now you no longer have the effects of Cowboy until you get your addiction cured since you're below the requirements. i don't really expect this mod to get made because i imagine it's pretty complicated, i'm just throwing this idea out there. i think something this mod would need is another pip-boy screen telling you which perks you no longer have and why. Link to comment Share on other sites More sharing options...
GamerRick Posted September 26, 2020 Share Posted September 26, 2020 Sounds interesting and fairly easy to do. However, we would need more than just vague ideas for someone to do this. Make a detailed list of what your mod would do, like you did with the Cowboy perk and post that. For the Cowboy perk, one would need to modify the perk entry "calculate weapon damage" to have conditions to check the perk owner's stats. Other perks already have conditions on them (like the one that requires you maintain a neutral karma for it to work). Link to comment Share on other sites More sharing options...
Bunslinger Posted September 26, 2020 Author Share Posted September 26, 2020 (edited) hm... you make a good point, though as easy as this is to do, editing perk forms directly is probably not the best idea since it'd only work with vanilla perks and probably need a ton of patches for mods and such. plus there would still need to be a way the game could tell you about perks you no longer have because of effects you're suffering. as with most things i was thinking something more like a script that would check a perk's requirements and run them against the player's actual stats every time said stats change, and if the requirements are no longer met, remove the perk and display it and its requirements somewhere in the pip-boy. and if they are met, then... do nothing. Edited September 26, 2020 by LolzMan1325 Link to comment Share on other sites More sharing options...
Recommended Posts