SirIdiot Posted February 15, 2013 Share Posted February 15, 2013 I made an activator and put it in a house but when I go to use it, no activate button shows up http://newvegas.nexusmods.com/images/6251099-1360949934.png Link to comment Share on other sites More sharing options...
llamaRCA Posted February 15, 2013 Share Posted February 15, 2013 What happens in your script? (the problem might be there) Are you showing a message? Did you put a condition on the message that isn't being met when you click on the activator? Link to comment Share on other sites More sharing options...
SirIdiot Posted February 15, 2013 Author Share Posted February 15, 2013 (edited) This is my script scn MISSINGNoteMessageSCRIPT begin OnActivate if (GetStage Missing == 10) ShowMessage MISSINGNote Set Missing.bNoteFound to 1 endif end Edited February 15, 2013 by SirIdiot Link to comment Share on other sites More sharing options...
DizzasterJuice Posted February 15, 2013 Share Posted February 15, 2013 Isn't paper01.nif that piece of paper that sits on desks? If so it has no collision and won't work for this. You have to use something with a collision to work this way. Link to comment Share on other sites More sharing options...
SirIdiot Posted February 15, 2013 Author Share Posted February 15, 2013 Ah but the thing is I need the paper. Is there any way I can add a collision mesh? Link to comment Share on other sites More sharing options...
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