redbrook Posted December 27, 2008 Share Posted December 27, 2008 This may be a basic question, but I can't seem to find the information I need through google or the GECK wiki. I have reworked the dog texture to look like a German Shepherd. I would like to use this texture for Dogmeat. I cannot for the life of me figure out how to import the texture in to the GECK or how to assign it to Dogmeat specifically or any such thing. I feel like this should be a simple process since I see so many retextures, but it as yet alludes me. I would really appreciate it if someone could explain this process to me. Link to comment Share on other sites More sharing options...
Sarteka Posted December 27, 2008 Share Posted December 27, 2008 Heres a quick tutorial on how to get your stuff ingame http://www.fallout3nexus.com/articles/article.php?id=2 Link to comment Share on other sites More sharing options...
redbrook Posted December 27, 2008 Author Share Posted December 27, 2008 Heres a quick tutorial on how to get your stuff ingame http://www.fallout3nexus.com/articles/article.php?id=2 Thank you for the reply. I have been able to locate that tutorial before. It is not, ideally, what I'm looking for unfortunately. I'd like to be able to make a .esp file that implements the change and I'd prefer it not be universal. I'd like to swap Dogmeat's texture with the German Shepherd texture I've made, but not every dog's texture, if that makes any sense. Again, thank you for your time ^_^ Link to comment Share on other sites More sharing options...
mogbert Posted December 29, 2008 Share Posted December 29, 2008 I have a similar question, and the tutorial doesn't help me I'm afraid. Rather then start a new thread, I was hoping to ask my question in this on topic thread. Basically, I'm creating a new outfit based on Wasteland Outfit 03, but retextured to look like a Gi (think Ryu). I have the mod done where the it is in the game world, loads the right NIF, and all the scripting is pretty much taken care of. However, the big problem I'm having is that the NIF is still referencing the old textures inside the BSA file, and I don't want to change those because then it would change how everyone looks wearing that outfit. The outfit I changed doesn't reference a textureset in GESK, and every time I try and edit the NIF, with NIFSkope, to point to the texture files i extracted, I get errors (Device position incorrect). Supposedly it is easy to get rid of the errors in NIFSkope, but I've done what they said (right click the texture header and tell it to update the Array, then right click the top thing and tell it to update the header) and I still always get major errors. In other words, I either need some way to properly get past the errors. Either the correct thing to do in NIFSkope (because what they say isn't working) or another program that will let me change the texture pointers in a NIF file. The problem I'm having is also referenced in the Glowing Part tutorial, but not explained how to fix it. http://www.fallout3nexus.com/articles/article.php?id=35 My problem is referenced in step 3:"3) Add a "ITEMNAME_g.dds" texture call to the texture properties for each piece that will have a glowing part(warning: this will "corrupt" the NIF so be sure you have a backup copy before saving!)" While I'm not adding a glow map (yet), changing the directory of the other maps also corrupts the NIF, but the tutorial doesn't say not how to fix it. edit------------ Just in case the "corruption" was only the NIFSkope thinking it was corrupt, I tried loading it up in the game... complete computer lockup. I must be missing something. Other people have used this program to do what I'm trying to do, it doesn't make sense that the program would not work just for me. Either the new version fubared something, I'm missing a step, or something. There must be a way to change the pointer in a NIF file to point to a new texture. edit again--------OK, wasn't coming up in a google search, but I found this: http://sourceforge.net/tracker/index.php?f...amp;atid=776343 Basically... it indicates that everyone who does what I'm trying to do gets the results I've been getting and it's a problem with NIFSkope. In that case, what other options do I have? I'm going to see if blender can do what I want. It's okerkill, but maybe it can do it... Link to comment Share on other sites More sharing options...
AlienSlof Posted December 29, 2008 Share Posted December 29, 2008 This may be a basic question, but I can't seem to find the information I need through google or the GECK wiki. I have reworked the dog texture to look like a German Shepherd. I would like to use this texture for Dogmeat. I cannot for the life of me figure out how to import the texture in to the GECK or how to assign it to Dogmeat specifically or any such thing. I feel like this should be a simple process since I see so many retextures, but it as yet alludes me. I would really appreciate it if someone could explain this process to me. If you still haven't achieved this, I have: Dogmeat as Alsatian. Link to comment Share on other sites More sharing options...
redbrook Posted December 29, 2008 Author Share Posted December 29, 2008 This may be a basic question, but I can't seem to find the information I need through google or the GECK wiki. I have reworked the dog texture to look like a German Shepherd. I would like to use this texture for Dogmeat. I cannot for the life of me figure out how to import the texture in to the GECK or how to assign it to Dogmeat specifically or any such thing. I feel like this should be a simple process since I see so many retextures, but it as yet alludes me. I would really appreciate it if someone could explain this process to me. If you still haven't achieved this, I have: Dogmeat as Alsatian. I figured someone would beat me to the punch on this. Thanks for the link ^_^ Link to comment Share on other sites More sharing options...
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