YouDoNotKnowMyName Posted October 3, 2020 Share Posted October 3, 2020 Good evening everybody! I am currently working on a new worldspace mod.For that, I will be creating lots of new custom assets. Now, the question I have is this: Should I go for a "realistic" look or try to emulate the "Fallout 4 style"? (With "realistic", I do not mean like 8K textures and ultra high detail meshes, I don't care about that stuff ..) The things I will be doing are mostly "technical", like machinery and stuff like that. Fallout 4 has a very own "style" and "feel" for those things (large, "industrial", ... hard to describe ... ). A bit of background:The worldspace that I am working on will be a small island (about the size of the "Commonwealth" worldspace) that was used as a "base" by a large hightech - company and was mostly untouched by the destruction of the war (because it is an island somewhere "in the middle of nowhere"), but something else (something bad, of course) has happened .... I know that there is no "right answer" to this, because I am making the assets, so I can technically do whatever I want :laugh:.But anyway, I would appreciate any input on this topic ... Link to comment Share on other sites More sharing options...
Zorkaz Posted October 4, 2020 Share Posted October 4, 2020 Both. You could make green flora, just don't make it too colourful but desaturated. It's not that green flora doesn't exist anymore why wouldn't it. But keep a certain climate change in mind. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 4, 2020 Author Share Posted October 4, 2020 Both. You could make green flora, just don't make it too colourful but desaturated. It's not that green flora doesn't exist anymore why wouldn't it. But keep a certain climate change in mind.Yes, but I am not talking about the plants.I am talking about things like "technical stuff" (and maybe architecture) ... Link to comment Share on other sites More sharing options...
Blinxys Posted October 7, 2020 Share Posted October 7, 2020 Here is a cool resource/article before you get too far into it:How to Build an IslandIt's about game environment design. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 7, 2020 Author Share Posted October 7, 2020 Here is a cool resource/article before you get too far into it:How to Build an IslandIt's about game environment design.Yes!Thanks very much for that link!I already knew most of the things that are mentioned in that article, but it is a nice "refresher" ...Thanks! The whole "why is it the way it is " (as the article calls it "even a hand rail needs a backstory") is always something that I have in mind while doing the design.Also, for large "industrial feeling" spaces, the keyword is LOGISTICS (just like in the real world :laugh:). Link to comment Share on other sites More sharing options...
VIitS Posted October 11, 2020 Share Posted October 11, 2020 I'd recommend taking some inspiration from the Fallout/atompunk* style to make things fit a little better, but if you can come up with a good explanation for why the designs are different then more realistic/modern would work too. *Atompunk isn't a perfect fit for the Fallout style, but it is close enough that atompunk-inspired things would work pretty well. Link to comment Share on other sites More sharing options...
Zorkaz Posted October 11, 2020 Share Posted October 11, 2020 Just don't make it too clean. Even the Vanilla prewar houses and textures look way to clean to be realistic. Almost at a Mirrors Edge level without the love for concrete textures Link to comment Share on other sites More sharing options...
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