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Posted

I have recently made a non-traditional follower using the Seeker model, and it is extremely slow, just like a regular seeker. I have tried using the "speed" stat in the actor panel and adjusting the number in either direction seems to have no effect. I have also tried using the "movement forms," however they also appear to have zero effect on the NPC's movement speed.

Does anyone have any tips or suggestions on how to edit movement speed? It seems like it isn't possible so far.

Posted

There's an actor value called 'speedmult' which you can manipulate using the console in-game, default is 100. Not sure about Creation Kit though.

Posted

There's an actor value called 'speedmult' which you can manipulate using the console in-game, default is 100. Not sure about Creation Kit though.

I see.

 

Unfortunately, when making a mod I would have to inform people who the mod to apply this console command. :(

 

Thank you though.

Posted

try adding a spell with a speed boost?

Hmm. While complicated, I -could- construct a self-speed-aura type spell that is basically an indefinitely active passive...

 

You may be onto something here. But, there must be a simple way in the creation kit to just up the movement speed to the likes of regular followers...

Posted (edited)
Just a guess here ... But I'm sure your problem is with the followers flag/script related to following your character. I totally forget where but, remember a follower flag/script related to distance and speed of a follower no matter what their real speed is. I would assume that is an over writing stats to the followers movement as a whole. Edited by Jason2112
Posted

Just a guess here ... But I'm sure your problem is with the followers flag/script related to following your character. I totally forget where but, remember a follower flag/script related to distance and speed of a follower no matter what their real speed is. I would assume that is an over writing stats to the followers movement as a whole.

Interesting. I will have to do some digging on this. Hopefully someone happens by who knows more about this.

Posted (edited)

theres a speed modifier in npc properties in the stats tab under the skills default is 100

Edited by mil3nko666
Posted

theres a speed modifier in npc properties in the stats tab under the skills default is 100

It has no effect. I've tried doubling it, tripling it, etc.

  • 1 year later...
Posted

I know it's a bit late in the game, but this might work: This will add 50% speed as exampled below

 

 

 
Event OnInit()
 
     Self.SetAV("SpeedMult", 1.5)
 
endevent
 

 

Just apply this to an actor script attached to the NPC. The OnInit SHOULD work, but there is a chance that because the SpeedMult has to be recalculated each time a save loads, that you may need some other method, but I think it will work.

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