Oneirophobia Posted February 16, 2013 Share Posted February 16, 2013 I have recently made a non-traditional follower using the Seeker model, and it is extremely slow, just like a regular seeker. I have tried using the "speed" stat in the actor panel and adjusting the number in either direction seems to have no effect. I have also tried using the "movement forms," however they also appear to have zero effect on the NPC's movement speed.Does anyone have any tips or suggestions on how to edit movement speed? It seems like it isn't possible so far. Link to comment Share on other sites More sharing options...
ohman95 Posted February 17, 2013 Share Posted February 17, 2013 There's an actor value called 'speedmult' which you can manipulate using the console in-game, default is 100. Not sure about Creation Kit though. Link to comment Share on other sites More sharing options...
Oneirophobia Posted February 18, 2013 Author Share Posted February 18, 2013 On 2/17/2013 at 10:46 AM, ohman95 said: There's an actor value called 'speedmult' which you can manipulate using the console in-game, default is 100. Not sure about Creation Kit though.I see. Unfortunately, when making a mod I would have to inform people who the mod to apply this console command. :( Thank you though. Link to comment Share on other sites More sharing options...
jackowonderful Posted February 18, 2013 Share Posted February 18, 2013 try adding a spell with a speed boost? Link to comment Share on other sites More sharing options...
Oneirophobia Posted February 18, 2013 Author Share Posted February 18, 2013 On 2/18/2013 at 4:18 AM, jackowonderful said: try adding a spell with a speed boost?Hmm. While complicated, I -could- construct a self-speed-aura type spell that is basically an indefinitely active passive... You may be onto something here. But, there must be a simple way in the creation kit to just up the movement speed to the likes of regular followers... Link to comment Share on other sites More sharing options...
Jason2112 Posted February 19, 2013 Share Posted February 19, 2013 (edited) Just a guess here ... But I'm sure your problem is with the followers flag/script related to following your character. I totally forget where but, remember a follower flag/script related to distance and speed of a follower no matter what their real speed is. I would assume that is an over writing stats to the followers movement as a whole. Edited February 19, 2013 by Jason2112 Link to comment Share on other sites More sharing options...
Oneirophobia Posted February 19, 2013 Author Share Posted February 19, 2013 On 2/19/2013 at 12:05 AM, Jason2112 said: Just a guess here ... But I'm sure your problem is with the followers flag/script related to following your character. I totally forget where but, remember a follower flag/script related to distance and speed of a follower no matter what their real speed is. I would assume that is an over writing stats to the followers movement as a whole.Interesting. I will have to do some digging on this. Hopefully someone happens by who knows more about this. Link to comment Share on other sites More sharing options...
mil3nko666 Posted February 19, 2013 Share Posted February 19, 2013 (edited) theres a speed modifier in npc properties in the stats tab under the skills default is 100 Edited February 19, 2013 by mil3nko666 Link to comment Share on other sites More sharing options...
Oneirophobia Posted February 20, 2013 Author Share Posted February 20, 2013 On 2/19/2013 at 5:15 PM, mil3nko666 said: theres a speed modifier in npc properties in the stats tab under the skills default is 100It has no effect. I've tried doubling it, tripling it, etc. Link to comment Share on other sites More sharing options...
icecreamassassin Posted June 6, 2014 Share Posted June 6, 2014 I know it's a bit late in the game, but this might work: This will add 50% speed as exampled below Event OnInit() Self.SetAV("SpeedMult", 1.5) endevent Just apply this to an actor script attached to the NPC. The OnInit SHOULD work, but there is a chance that because the SpeedMult has to be recalculated each time a save loads, that you may need some other method, but I think it will work. Link to comment Share on other sites More sharing options...
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