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ENB problem: sun rays shining through objects


dancoxdrums

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Another cry for help here...

 

I've got bFloatPointRenderTarget=1 on every .ini possible but these damn visuals are still shining at me through buildings. I know I could turn them off altogether but that seems a waste of a beautiful feature. Anyone got any tips here? I've got my NVidia Inspector settings exactly as laid out by the ENB creator (I'm using the K ENB, which is gorgeous btw).

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