AccursedSniper Posted October 4, 2020 Share Posted October 4, 2020 I don't quite understand how to use modders' resources and assets properly. I can get them into the creation kit and all just fine, but if I uninstall the mod they came from, they disappear from my own mod. How do I resolve that dependency? Link to comment Share on other sites More sharing options...
greyday01 Posted October 5, 2020 Share Posted October 5, 2020 Lets say you want to use a tapestry resource. If it is in a BSA you will need to extract the meshes and texture folders from the BSA. Copy the meshes and textures you need into the meshes and textures folders that will be packaged in your mod. In the CK in statics rclick new and give it a name like tapestry01 and edit it to point to the tapestry mesh you copied into your meshes folder. Now you need to add the textures. In the CK in texturesets rclick new and name it tapestry01TS then edit the .dds and the n_.dds lines to point to the textures you copied into your texture folder. Then you need to go back to your tapestry01 static and edit it again so it uses your newly made textureset. When you package your mod include the meshes and texture folders along with your esp and your new item should be included. You can put the meshes and textures directly into their respective folders, or if the resource maker had subfolders you could recreate and use the same folder structure that he used. Meshes\ ResourceMakersName \ tapestries \ tapestry01.nifTextures \ ResourceMakersName \ tapestries\ tapestry01.ddsTextures \ ResourceMakersName \ tapestries \ tapestry01_n.dds Using the same tree that the resource maker used can save some disk space if a lot of people use the same resources in their mods. But if someone changed one of the textures say but kept the same path and name it might depending on load order also change it in your mod. So you might want to simply put it directly into the texture folder or add another folder to the tree Textures \ MyMod \ ResourceMakersName \ tapestries \ tapestry01.dds Link to comment Share on other sites More sharing options...
NexusComa2 Posted October 5, 2020 Share Posted October 5, 2020 Are you making a .bsa file for your mod. Or are you including the folder structure of the resource in question. Link to comment Share on other sites More sharing options...
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