Jump to content

CTD on loading screen


eternalflame75

Recommended Posts

Looking at the crash log it appears that you have too many regular plugins enabled. You have 15 light plugins (the ones at the end that start with FE 000), which do not count against your plugin limit. Those are OK because the limit for light plugins is 4,096 (you have a long way to go before you reach that limit). But you also have 256 regular plugins (00 - FF) and the limit in Skyrim SE is 255 regular plugins. The game engine is going to use FF, you have light plugins which are going to use FE, so your actual regular plugin limit is going to be 254 usable slots (00-FD). Try disabling a few of the regular plugins and see if the game will load.

 

With this many mods there are some other things you can do to help, once you have the game up and running. Feel free to respond back or PM me if you want further assistance.

Link to comment
Share on other sites

To compliment t5ratham's post, if you happen to use Vortex as your mod manager, it's possible that some or many of your mods can be made "light" using the Vortex UI interface, obviating the need to disable r uninstall any mods or plugins.

 

Open the plugins tab in Vortex

in a column towards to right side, you will see a leaf shaped icon. If that icon is hollow, the plugin can be made "light"

To make a plugin light (in this situation)

  1. double click on the plugin's description column entry to open the right side panel view.
  2. scroll down in the right side popup panel and you will find an entry that says "make light"
  3. click it and the plugin will now be pushed off the regular plugins list.
    (the leaf shaped icon for that plugin will now be solid. Hovering on that icon will pop up a small txt box that says... "Light")

 

I have made 80 of my plugins light by doing this. Without it, my game wouldn't start.

 

If you use another mod manager, someone else will need to hep you with this process. It's very easy in Vortex but I don't know how it's done in MO2 or any other mod manager. (or I'd tell you how)

Link to comment
Share on other sites

since the log is specifically mentioning the Draugr Race as a potential cause for the CTDs. such as modifications for them:

 

If you happen to be Running Racemenu:

 

Ensure that you are Running version 0.4.1.6 of Racemenu, as Version .0.4.1.5 introduced a CTD relating to NPC behaviour graphs, Draugr beeing 1 of the NPCs to be affected by this CTD,

 

0.4.1.6 (which was released very recently) fixes Behavior Graphs related CTDs, thus fixing crashes related to draugr in that scenario. however with that said, the CTD likely wont happen until you actually encounter the Draugr (however it might be possible, that a loading screen for a cell that has draugr in them, might trigger the CTD if you happen to be Running 0.4.1.5 of Racemenu and thus in this situation the cause was because of Behaviour Graphs, however i am only speculating here, i am pretty sure the CTD would require you to of actually encountered the draugr, rather then a loading screen, but i dont really know). but either way this information right here, will still be applicable for later, if racemenu is relevant to your mod setup and you have not updated it to the version mentioned.

 

should the above not be relevant, can you list your mods. so we can see if their may be potential issues, with the load order, or conflicting mods that would cause CTDs

 

lastly, the key question: are you refeering to a loading screen from clicking on continue game, or is it a loading screen from changing cells (such as entering an interior from an exterior and vice versa, basically anything that would trigger a loading screen, post the initial loading screen from bootup), i ask because loading screens from continue game, and loading screens from changing cells can have very different causes, where the latter will have many more potential causes.

 

the nature of the CTD (as in being very specific to when the CTD happens, with as much detail as possible) helps greatly when it comes to narrowing down the cause, and thus coming up with a solution.

 

also with regards to, too many mods, the game wont even boot up if you have more then 255 ESP/ESM mods active, however with that said mod manager(s) should in fact disable any mod(s) that exceeds 255. (i believe both NMM and Wrye bash disable mods that exceed 255) <-- i know for a fact at least 1 of them mod managers disables mods that exceed 255.

Edited by G4M3W1NN3R
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...