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DarkBrotherhood.psc is assassinating my game


nrot

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I'm scratching my head trying to make sense of how these errors could be littered all over my papyrus logs.

 

 

 

[DarkBrotherhood
(0001EA5C)].darkbrotherhood.OnUpdate() - "DarkBrotherhood.psc"
Line 220
[02/17/2013 - 02:52:46AM] error: Cannot call GetStage()
on a None object, aborting function call
stack:
[DarkBrotherhood
(0001EA5C)].darkbrotherhood.OnUpdate() - "DarkBrotherhood.psc"
Line 220
[02/17/2013 - 02:52:46AM] warning: Assigning None to a
non-object variable named "::temp4"

 

 

 

I had a Dark Brotherhood mod (http://skyrim.nexusmods.com/mods/25941) which I assumed was the cause of these errors (or the console commands I used to jump the quest chain ahead to test it), but I have completely removed the mod from my hard drive. I also disabled all my mods and started a new save and checked my logs just after entering the tower in Helgen. I had ~60KB worth of plain text of nothing but this error repeating itself, aside from errors related to the carriage ride.

 

 

 

 

[02/17/2013 - 02:49:50AM] warning:
Property Follower3 on script CaravanLeaderScript attached to alias
LeaderA on quest Caravans (0003ACDB) cannot be initialized because
the script no longer contains that property

 

 

 

I'm planning to verify my game cache and re-clean my .ESM files with TES5edit, and I'm guessing that is the best course of action to take at this point. But, is this in any way normal, can mods (and/or console commands) cause the ESMs to become corrupted like this? Another strange behavior I encountered was during the tutorial/intro, was that the race menu never appeared... the guy with the list just addressed me as a fellow Nord, and a default male Nord I was.

 

...Any ideas?

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nothing you can do, script will remain in your save, because there wasn't a process to stop them. Then your papyrus.log is just a report on what's running at the T moment, nothing more and if you don't crash where is the problem? except save bloating a bit.

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@Korun

 

I am running several test characters, and often create new ones for testing mods before I dive into playing a full game in the hopes I can avoid issues. This error does seem to be causing CTD's, as all my test characters experiencing CTD's lately have this error littered all over the place (and always just before a CTD), which motivated me to get rid of the aforementioned mod. However, when that didn't resolve the issue, I tried on a fresh save with no mods. Yet, the this error persists and that is worrisome to me. It seems indicative of a larger issue I haven't yet identified and really doesn't even make any sense to me unless skyrim.esm is corrupted somehow.

 

I just want to see if others here agree with my line of thinking, or if perhaps there is something else I'm not noticing or taking into consideration.

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you can try this http://skyrim.nexusmods.com/mods/31675 it's a script cleaner, but it's kind of a hard way , i'm tracking it but don't test it yet.

are you using a profile manager for testing? if you did you won't have this kind of problem, i do, since i've destroy my very first char , 1 of my profile is heavily scripted and unstable :p, the others work just fine.

 

then many scripted mod on nexus have a process to stop the entire quest at once for uninstall, this one not, i'm obviously not aware if there is any possibility to clean, in some way, the master files with TesEdit or other tool

»»»»»»[-]

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I do use a profile manager for testing (Mod Organizer). The problem is, I am in fact encountering this problem even with that utility running. MO was just updated a few hours ago however, so I will update it and see if that makes a difference (my gut feeling is it isn't related, but I'm sure it won't hurt to update).

Flexcreator's game save cleaning tutorial is an interesting one, and I've been tracking it since he uploaded it. However, that wouldn't really address what I'm after here as I want to discover the root of this problem, and not merely address the symptoms, so I can hopefully avoid it in the future. I wasn't really clear on your second point, it seemed like you were saying that some mods can indeed permanently corrupt a quest chain, even after they are removed, and on a fresh game. Did I understand correctly?

 

Edit: I think I figured it out. I removed the mod in the mod list of MO, the ESP (if there was one), and I believe I deleted it under the downloads tab, but that didn't remove the BSA file which is still there and loaded. I thought getting rid of it in one area would apply to all categories, apparently that isn't the case. Going to test to see if I am correct.

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Awesome, looks like that was the problem, not seeing that error reported anymore. Got another I've seen in the past in case anyone knows which mod(s) might be in play.

 

 

 

 

 

[02/17/2013 - 04:47:39AM] Error: Unable
to bind script xxxENCQuill to (5F11F012) because their base types do
not match
[02/17/2013 - 04:47:39AM] Error: Unable to bind script
xxxENCQuill to Item 1 in container (7C00BE39) because their base
types do not match

 

 

 

 

The nature of the errors seem to suggest its a leveled list issue. I've googled it and not really turning up anything useful yet. Anyone familiar with this particular error and what might be causing it? Here is my BOSS list if anyone is willing to take a look for me, I'm aware there are a couple mods with dirty edits I haven't cleaned yet (only one mod existed with a dirty edit prior to seeing this error show up in my logs, which is "water plants.esp")

 

 

 

 

BOSS

Version 2.1.1




These plugins are recognised by BOSS and have been sorted
according to its masterlist. Please read any attached messages and
act on any that require action.


  • Skyrim.esm Active


  • Update.esm Active


  • Dawnguard.esm Active



    • Bash
      Tag suggestion(s): {{BASH: Delev, Relev}}


  • HearthFires.esm Active


  • GeneralStores.esm Active


  • JSwords.esm Active


  • moonpath.esm Active


  • SPIKE.esm Active


  • TravellersOfSkyrim.esm Active


  • HighResTexturePack01.esp Active


  • HighResTexturePack02.esp Active


  • HighResTexturePack03.esp Active


  • Unofficial
    Skyrim Patch.esp Active



    • Bash
      Tag suggestion(s): {{BASH: Delev, Relev}}


  • Unofficial
    Dawnguard Patch.esp Active



    • Bash
      Tag suggestion(s): {{BASH: Delev, Relev}}


  • Unofficial
    Hearthfire Patch.esp Active


  • Unofficial
    High Resolution Patch.esp Active


  • Chesko_Frostfall.esp Active


  • Better
    Dynamic Snow.esp Active


  • StaticMeshImprovementMod.esp Active


  • Economics
    of Skyrim.esp Active



    • Bash
      Tag suggestion(s): {{BASH: Delev, Relev}}


  • Economics
    of Skyrim - Dawnguard.esp Active


  • BLESSINGS
    - Altar Descriptions.esp Active


  • BooksBooksBooks.esp Active


  • Carriage1.esp Active


  • Chesko_WearableLantern.esp Active


  • Chesko_WearableLantern_Guards.esp Active


  • Chesko_WearableLantern_Candle_DG.esp Active


  • CookingExpanded.esp Active


  • CookingExpanded
    - Hearthfire.esp Active


  • Dead
    Body Collision.esp Active


  • GuessDistance.esp Active


  • UnlimitedBookshelves.esp Active


  • NPC
    Bartering.esp Active


  • PilgrimsDelight.esp Active


  • Radiant
    and Unique Potions Poisons and Booze.esp Active


  • Skyrim
    Flora Overhaul.esp Active


  • SwiftPotion.esp Active


  • TravellersOfSkyrim
    - Light.esp Active


  • Convenient
    Horses.esp Active


  • DEAsprint&jump.esp Active



    • Note:
      Won't work if sprint/jump key is remapped to mouse button.


  • Dragon
    Soul Relinquishment.esp Active


  • Footprints.esp Active


  • WetandCold.esp Active


  • SkyUI.esp Active


  • iHUD.esp Active


  • SaveHotKeyMCM.esp Active


  • Bucklers-Complete.esp Active


  • Cloaks.esp Active


  • 1nivWICCloaks.esp Active



    • Bash
      Tag suggestion(s): {{BASH: Relev}}


  • 1nivWICSkyCloaksPatch.esp Active


  • JSwordsDistributionBalancePlugin.esp Active


  • NightsWatchArmorLight.esp Active


  • One
    handed Crossbow.esp Active


  • UniqueLeveledItemsUpgrade.esp Active


  • Dr_Bandolier.esp Active


  • Dr_BandolierDG.esp Active


  • BandolierForNPCMasterFile.esp Active


  • BandolierForNPCsWIC_V2.esp Active


  • BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp Active


  • HarvestOverhaul.esp Active


  • HarvestOverhaulDawnguard.esp Active


  • HarvestOverhaulCreaturesDawnguardHearthfire.esp Active


  • Lock
    Overhaul.esp Active


  • DeadlyDragons.esp Active



    • Bash
      Tag suggestion(s): {{BASH: Delev, Relev}}


  • BetterDarkBrotherhood.esp Active


  • Convenient
    Horse Herding.esp Active


  • gonkishvampdens.esp Active


  • moonpath_questdata.esp Active


  • RayeksEnd.esp Active


  • Reaper's
    The Dark Tower.esp Active



    • Contains
      dirty edits: 17 ITM, 9 UDR record. Needs TES5Edit cleaning.
      A cleaning guide is available here.


  • The
    Paarthurnax Dilemma.esp Active


  • Utopolyst's
    Item Sorting.esp Active


  • AchieveThat.esp Active


  • Guard
    Dialogue Overhaul.esp Active


  • More
    Salt Please.esp Active


  • NeutralHjerim.esp Active


  • NonEssentialChilds.esp Active


  • SFO -
    Expanded Diversity.esp Active



    • Note:
      Uninstall old version of Skyrim Flora Overhaul if using SFO -
      Expanded Diversity.esp


  • SkyTEST-RealisticAnimals&Predators.esp Active


  • dD -
    Enhanced Blood Main.esp Active


  • dD-Dawnguard-EBT
    Patch.esp Active


  • TheChoiceIsYours.esp Active


  • TheChoiceIsYours_Dawnguard.esp Active


  • Uncle
    Sheo.esp Active


  • UnreadBooksGlow.esp Active


  • WhiterunInEnhanced.esp Active


  • Hunting
    in Skyrim - No Perks.esp Active


  • SkyrimSewers.esp Active


  • dD -
    Realistic Ragdoll Force - Reduced.esp Active



    • Note:
      Ragdolls will conflict with other mods that change the
      skeleton.nif. Check Custom
      Skeleton Replacers
      for compatibly with other skeleton.nif.


  • HitStop.esp Active


  • dovahkiinrelax.esp Active


  • SustainedSpells.esp Active


  • Eld-combinePotions.esp Active


  • NoSneakAttackSound.esp Active


  • Dual
    Wield Parrying_SKSE.esp Active



    • Note:
      Use only one Dual Wield Parrying*.esp


  • SkyRe_Main.esp Active



    • Bash
      Tag suggestion(s): {{BASH: Relev, Delev}}



    • Warning: The SkyRe has many conflicts with other mods. Please read
      the readme before playing with mod. This will prevent many
      problems. Read ithere.


    • Note:
      If lockpicikng is not work then try to delete
      'interface\lockpickingmenu.swf'


    • Note:
      If you have a problem with aiming try to install this mod.


    • Note:
      To make aiming easier, recommend to add the following lines to
      Skyrim.ini:


    • Note:
      [Actor]


    • Note:
      fVisibleNavmeshMoveDist=12288.0000


    • Note:
      [Combat]


    • Note:
      f1PArrowTiltUpAngle=0.64


    • Note:
      f3PArrowTiltUpAngle=0.64


    • Note:
      fMagnetismStrafeHeadingMult=0.0


    • Note:
      fMagnetismLookingMult=0.0


  • SkyRe_Combat.esp Active


  • SkyRe_EncounterZones.esp Active


  • SkyRe_EnemyAI.esp Active


  • SkyRe_EnemyScaling.esp Active



    • Bash
      Tag suggestion(s): {{BASH: Relev}}


  • SkyRe_StandingStones.esp Active


  • SkyRe_Survivalism.esp Active


  • GDO_Plugin_SkyRe.esp Active


  • HarvestOverhaulSkyReCompatibility.esp Active


  • dD-No
    Spinning Death Animation.esp Active


  • 3DNPC.esp Active


  • UFO -
    Ultimate Follower Overhaul.esp Active



    • Note:
      For safe install need dismiss all your followers, save, delete all
      included mods, load again, save and install UFO. For safe uninstall
      or update see special instructions on mod
      page
      .


  • UFO -
    Dawnguard AddOn.esp Active


  • UFO -
    Heartfire AddOn.esp Active


  • TravellersOfSkyrim
    - UFO Compatibility Patch.esp Active


  • Slightly
    Reduced Distance NPC Greetings.esp Active


  • Follower
    Trap Safety.esp Active


  • moveitLWT.esp Active


  • Spousetocustomhome.esp Active


  • Alternate
    Start - Live Another Life.esp Active


  • SkyRe_Races.esp Active


  • WATER.esp Active


  • WATER
    Plants.esp Active



    • Contains
      dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning.
      A cleaning guide is available here.


  • House
    Markers.esp Active


  • RaceMenu.esp Active


  • RaceMenuPlugin.esp Active



    • Note:
      RaceMenuPlugin is optional and provides support to alter Height,
      Breast, Glute and Biceps. If you experience issues with it, disable
      RaceMenuPlugin.esp and inform the author.


  • Bashed
    Patch, 0.esp Active


  • ReProccer.esp Active

 

 

 

 

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I wasn't really clear on your second point, it seemed like you were saying that some mods can indeed permanently corrupt a quest chain, even after they are removed, and on a fresh game. Did I understand

correctly?

yes and in fact, all the game, even with a fresh start, it's like you didn't removed the mod, it's no more in your load order, but ghost scripts are still running in the papyrus log. so far the only way to get rid of it, is to start a fresh install instead. Skyrim is working this way, you can have 100 char in your game it's still one same game., so the other 99 char will have the same problem as your 1st one.

 

that's why i'm using a profil swap, it's totally safe for your existing char, each profile store his own mods/setting etc... if the test profile no1 is corrupted, play with the regular no 2 which is not. Mod organizer isn't a profil manager at all, it's very usefull indeed to manage mods further than with NMM.

 

for the leveled list, if you're pointing the Delev/Relev tag, it just a ref if you use Wrye bash, no error here, 1 ITM in water it's 0 error also, clean it if you want but it's not necessary at all

 

Well, good to hear you solved your problem

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I do use a profile manager for testing (Mod Organizer). The problem is, I am in fact encountering this problem even with that utility running. MO was just updated a few hours ago however, so I will update it and see if that makes a difference (my gut feeling is it isn't related, but I'm sure it won't hurt to update).

 

Flexcreator's game save cleaning tutorial is an interesting one, and I've been tracking it since he uploaded it. However, that wouldn't really address what I'm after here as I want to discover the root of this problem, and not merely address the symptoms, so I can hopefully avoid it in the future. I wasn't really clear on your second point, it seemed like you were saying that some mods can indeed permanently corrupt a quest chain, even after they are removed, and on a fresh game. Did I understand correctly?

 

Edit: I think I figured it out. I removed the mod in the mod list of MO, the ESP (if there was one), and I believe I deleted it under the downloads tab, but that didn't remove the BSA file which is still there and loaded. I thought getting rid of it in one area would apply to all categories, apparently that isn't the case. Going to test to see if I am correct.

 

The error is popping up in my papyrus logs as well. Not sure if it's the cause of my CTDs or whether it has been around long before as I've only just activated papyrus logging after the issue arose.

 

Tried disabling Better Dark Brotherhood (The Dark Brotherhood Resurrection) as well as deleting both the .esp and .bsa in my data folder as you've done, but my last CTD log still contains the same error in several lines towards the bottom.

Any other ideas? Seems odd that it's completely clear from yours but still exist in mine although I've probably taken the same steps as you have. Is there anything else you might have done aside from those? Pretty bummed about my game being unplayable at this stage. :(

 

Looking through the mod's comments, there doesn't seem to be many complaints about this particular error or crashes caused by the mod. This leads me think that it might be something else causing the error, whether the error itself is capable of causing crashes, or whether or not it's just simply a mod conflict or "dirtied" game littered with old/broken scripts.

 

P.S. Pardon me if my phrases happen to sound instigative :P

 

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