guymine123 Posted October 9, 2020 Share Posted October 9, 2020 I think a tonal architecture magic system mod would be cool for a dwemer, dwemer enthusiast, or clockwork apostle playthrough Link to comment Share on other sites More sharing options...
gnarly1 Posted October 31, 2020 Share Posted October 31, 2020 I think a tonal architecture magic system mod would be cool for a dwemer, dwemer enthusiast, or clockwork apostle playthroughThis is a good idea but it will remain just an idea without someone giving it more love. A magic system needs to be designed and planned out, with particular thought given to how it will be implemented in the game engine, before it can be turned into a mod. Some questions that might be useful: Will it use magicka, or if not what resources will 'casting' spells use?Will synethesia play a role?Who can become a tonal architect and what prerequisites will there be?Does a player have to learn spells and how do they do that (for example, there's a spell research mod that makes learning and using spells much more immersive)What type of spells are there and are there different aspects to the art? Link to comment Share on other sites More sharing options...
tekassassin9677 Posted November 15, 2020 Share Posted November 15, 2020 I think this a good idea. I think it would be a good mod for EnaiSiaion. My main character is a clockwork apostle and attendant to Sotha Sil, so it would be fitting. Link to comment Share on other sites More sharing options...
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