Zorkaz Posted October 10, 2020 Share Posted October 10, 2020 I wanted to add the plastic pumpkin to the fishermans hat from DLC03.Yet while it shows up in Nifskope the Pumpkin doesnot in the CK.Are there any flags I need to set or Nodes to attach it to? Link to comment Share on other sites More sharing options...
Blinxys Posted October 11, 2020 Share Posted October 11, 2020 See here:Creating Custom Outfits for FO4Maybe?OrCreating an armor for Fallout 4(Hey this wiki actually showed up in an an internet search, huzzah)! :yes: Link to comment Share on other sites More sharing options...
Oynlen Posted October 11, 2020 Share Posted October 11, 2020 (edited) idk but yesterday I went to place something in ck and it was red and white exclaimation mark with part of the object still showing. Then on reloading the esp in CK it showed up fine the second time. No changes made. Also, have you tested it in game yet? pretty much anything invisible in CK will be invisible in game I think. Though.. tbh, I don't know why I'm commenting. lol. you have a vast range of modding knowledge compared to me. Edited October 11, 2020 by Oynlen Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted October 11, 2020 Share Posted October 11, 2020 The pumpkinâs weighted and, if itâs a subindextrishape, has segments setup? Link to comment Share on other sites More sharing options...
Zorkaz Posted October 11, 2020 Author Share Posted October 11, 2020 I don't see any segments attached to it.I can't see if it has weight or not, at least it doesn't have its havok physics attached to it. Link to comment Share on other sites More sharing options...
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