Zorkaz Posted October 17, 2020 Share Posted October 17, 2020 I know it has been discussed before but can't find the topics.How many added workshops can the in-game handle? Link to comment Share on other sites More sharing options...
SKKmods Posted October 17, 2020 Share Posted October 17, 2020 You can add an unlimited number of workshops to the game, space for overlapping 5K radius default build areas permitting. You can register 128 of them with WorkshopParentScript.Workshops array as that uses the Workshops.Add(workshopRef) function on line 917 which has a limit of 128 elements. That limit is NOT validated or enforced by WorkshopParentScript, so it can be broken. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 17, 2020 Share Posted October 17, 2020 So if they aren't added to that array, you can't do things like set up supply lines, send settlers there or stuff like that, right?Because I guess that is what "handles " all of that stuff ... So you can add more then that number but they just will not have those features ... I guess, I don't know ..... Link to comment Share on other sites More sharing options...
niston Posted October 17, 2020 Share Posted October 17, 2020 When adding more than 128 settlements, things get wonky. Can't recommend. Don't do it. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 17, 2020 Share Posted October 17, 2020 When adding more than 128 settlements, things get wonky. Can't recommend. Don't do it.Yeah I mean how would you even do it? There is barely enough space on the map for what already is there ...So adding more settlement "locations" would make it feel even smaller ... Link to comment Share on other sites More sharing options...
Blinxys Posted October 17, 2020 Share Posted October 17, 2020 @YDNKMN just guessing, but he's probably asking for overall in-game since he's been working on several custom world spaces. :yes:Otherwise, maybe they should overlap, be made to compete for space/resources... Sim Settlements: Conquorer: Expanded: The Border Wars. :devil: Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 17, 2020 Share Posted October 17, 2020 Yes, custom worldspace mods, of course ....(Working on one of those myself, but I don't think it will have any settlements, that wouldn't make sense there ...) Link to comment Share on other sites More sharing options...
Blinxys Posted October 17, 2020 Share Posted October 17, 2020 @YDNKMN Still need someplace to set up camp, make/store yer stuff, and rest yer head... :sleep:Lots of mods to work around that, but generally assume vanilla feature set as base capability. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 17, 2020 Share Posted October 17, 2020 @YDNKMN Still need someplace to set up camp, make/store yer stuff, and rest yer head... :sleep:Lots of mods to work around that, but generally assume vanilla feature set as base capability.True, there will be plenty of crafting stations (where it makes sense to have them).And nearly all beds will be un-owned.And one can always use a "camping mod" like Campsite. This is getting off-topic .... Link to comment Share on other sites More sharing options...
Zorkaz Posted October 18, 2020 Author Share Posted October 18, 2020 Bear in mind that I once made "Compact Small Settlements" which adds about 25, as well as the other Compact ones which are hidden but add around 10 each, so the list can be filled quickly. I will probably add at least 2 settlements in the new worldspace as "Conquest" not always works in new worldspaces (According to other users) Link to comment Share on other sites More sharing options...
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