Jump to content

How do I make NPC's have conversations?


Slikpik

Recommended Posts

http://geck.bethsoft.com/index.php/Conversation_Tab

 

If you want it 100% reliable then you use a trigger with a script that makes them say each line with a timer, when the player enters the trigger. Otherwise, it's just a random conversation with the HELLO topic.

If you script it, then you don't have to use the HELLO topic if you don't want. You use SayTo http://geck.bethsoft.com/index.php/SayTo

 

linking infos with 'link from' and 'link to' becomes unreliable after about 4 or 5 lines for each actor. When the AI does it's periodic package evaluation, the conversation will end even if it's not done.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...