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So why does Daniel Littlehorn need ears?


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after looking at the guy again, I realized maybe he's supposed to be a 'devil' like figure? in that one movie where the old guy plays a double role, god and the devil, the devil kind of look like him.

 

also, Robert De Niro in Angel Heart posed as a businessman, and the painting behind Littlehorn kind of looks satanic. and him just being out there on the scrapyard, with four secretaries and nothing else, seems kind of supernatural. and he's named 'Little Horn'.... the devil has horns...

 

what do you think?

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after looking at the guy again, I realized maybe he's supposed to be a 'devil' like figure? in that one movie where the old guy plays a double role, god and the devil, the devil kind of look like him.

 

also, Robert De Niro in Angel Heart posed as a businessman, and the painting behind Littlehorn kind of looks satanic. and him just being out there on the scrapyard, with four secretaries and nothing else, seems kind of supernatural. and he's named 'Little Horn'.... the devil has horns...

 

what do you think?

I'm so evil I even murdered his secretaries, beheading them and leaving their corpses on his desk (shame they disappeared on return visits). I'd of killed him too but he's set as essential...

 

 

I don't understand how you could identify a "good" person's ear from an "evil" person's ear. It's not realistic, and I doubt that Littlehorn has the time or resources to identify each ear. Same goes for the Lawbringer perk.

All you'd need to do is check up on murder reports that indicate the person killed is missing an ear. Fingers on the other hand aren't so easy to check up on (seeing as you are taking them from people who don't have such organization like Raiders), though I suppose seeing as that's about good karma it's probably more about trust.

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I don't understand how you could identify a "good" person's ear from an "evil" person's ear. It's not realistic, and I doubt that Littlehorn has the time or resources to identify each ear. Same goes for the Lawbringer perk.
This is perfectly true, but it works as a game mechanic and isn't the least realistic game mechanic you will encounter. In a sense, you could argue that these are homages to other games, like NWN, in which you get bounties on ears.
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  • 2 weeks later...
after looking at the guy again, I realized maybe he's supposed to be a 'devil' like figure? in that one movie where the old guy plays a double role, god and the devil, the devil kind of look like him.

 

also, Robert De Niro in Angel Heart posed as a businessman, and the painting behind Littlehorn kind of looks satanic. and him just being out there on the scrapyard, with four secretaries and nothing else, seems kind of supernatural. and he's named 'Little Horn'.... the devil has horns...

 

what do you think?

I'm so evil I even murdered his secretaries, beheading them and leaving their corpses on his desk (shame they disappeared on return visits). I'd of killed him too but he's set as essential...

 

 

I don't understand how you could identify a "good" person's ear from an "evil" person's ear. It's not realistic, and I doubt that Littlehorn has the time or resources to identify each ear. Same goes for the Lawbringer perk.

All you'd need to do is check up on murder reports that indicate the person killed is missing an ear. Fingers on the other hand aren't so easy to check up on (seeing as you are taking them from people who don't have such organization like Raiders), though I suppose seeing as that's about good karma it's probably more about trust.

 

Though, there are no Murder reports in the wasteland.

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One informant in a given town is all you need for a "murder report" in a given location.

 

Since most of the "good" folk are Regulators and cityfolk, simply keeping an eye on Regulator communication and your informants/reports from settlements is enough to confirm whether or not the ears are legit.

 

Or maybe you're just that trustworthy.

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It is really easy to over analyze virtually anything in the Fallout universe. it is illogical that half the inhabitants of New Reno are mob members; how the bosses afford to pay them? It is illogical that the player would know how to operate a tanker (of all vessel types!) to sail it to the oil platform, and illogical to think that one person could handle a tanker to begin with.

 

Of course these things (and many things in fallout 30 are "illogical" by objective standards; they were deliberately designed that way. Fallout 3 isn't trying to depict the real world, or a logical extension of the real world. It is depicting an extension of the erroneous 1950s beliefs about what the future would be like and what the nature of physics really was. Think LOGIC!!! and SCIENCE!!! rather than logic and science.

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