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Nifskope mesh textures not showing up in game.


GreaserGun

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I've been making a armor for personal use from various mods through nifskope. Like a lot of people, it was made from copy & pasting the branches. However, while the textures appear perfectly in the niskope render and in the Geck's render, in game in they appear like they haven't been textured. The meshes are functioning almost perfectly, but the armor acts like there's no texture for it. I can wear it and the effects even work, but the textures don't.

 

Could I have missed a crucial step in copy & pasting it? This is the only thing missing from re-starting my playthrough.

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Make sure your texture paths are both correct and relative, and make sure the game is actually loading the assets in question; if you have to, repack them all in a personal BSA associated with your personal mod.
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No idea. You've got further than me anyway. My retextured stuff won't even show up in geck

 

Hahahaha, I always thought I wasn't very good, but it's just because oh how lazy I'am. To make it actually show up in Geck you have to paste it to the 0 node of your outfit. That's what I did, before that it didn't show up. The reason is, pasting it just to the outfit makes those meshes outside of the actual outfit, instead of an part of it.

 

@Xaranth that sounds like a very good idea. I'll try to repack the outift into an BSA since I don't really know how to see if my textures are related. I'll see if it works. Anybody has any other suggestions chime in.

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Texture paths for a nitristrips or nitrishapes are stored in child node > bsShaderPPLightingProperty > bsShaderTextureSet or rarely childe node > NiTexturingProperty; relative paths are 'textures\somefolder\somesubfolder\sometexture.dds', absolute paths are 'C:\Games\Steam\Steamapps\etc'.

 

Relative paths are GOOD; Absolute paths are BAD. :biggrin:

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Texture paths for a nitristrips or nitrishapes are stored in child node > bsShaderPPLightingProperty > bsShaderTextureSet or rarely childe node > NiTexturingProperty; relative paths are 'textures\somefolder\somesubfolder\sometexture.dds', absolute paths are 'C:\Games\Steam\Steamapps\etc'.

 

Relative paths are GOOD; Absolute paths are BAD. :biggrin:

Funny, I think the textures are using relative paths. The path for the upperbody is in bsShaderTextureSet and goes 'textures/tg/cowboyvest_n.dds'

 

I think I may need to make a sort of texture path for THIS outfit instead of just using the texture paths for the components. Something like making a texture file and adding it to a file in the textures folder and then using that as a path.

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