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Enemies run out of ammo


Zorkaz

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This sets the "NPCs Use Ammo" flag on individual weapon forms so needs constant patching for added weapons:




This is an INI setting bForceNPCsUseAmmo=1 that breaks stuff like turrets and needs level list ammo to be increased




In extensive UX testing I have found that limiting NPC ammo delivers an awful combat experience. Needs the combat style accuracy and damage values to be increased even more to compensate. Or may as well just TGM and be more god.

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Would be cool if enemies had to switch to melee eventually, or bashing with the weapon.

I think you would also need to tweak the amount of ammo NPC's had as well though. Most of the time, I am finding less than 10 rounds on folks that use guns. For the folks with automatic weapons, that is essentially one burst...... Not what I would consider 'immersive'.... :D

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