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A mod that changes the FOV of only first person


ArcturusFyr

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The mod that I would like made is something that allows the player to only modify the visual perception of their Weapon(s) and Shield, not overall perception, but basically the fov for your characters arm's that later Bethesda titles use and let you change via the "fDefault1stPersonFOV=" ini setting. And that's it, hope someone can accommodate this request.

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Is your concern how you can "see" inside the ends of your arms in first person with a FOV greater than 60?

 

Hmm, how to explain it. I just want my characters weapon and shield not so close to my face when using 65 fov. Like how the fDefault1stPersonFOV= command in Skyrim and Fallout allows you to independently adjust the view of how close, or how far away your weapons are to your screen, vs the default fov which is initiated by the fDefaultFOV= line.

 

For Oblivion it seem's there's only "fDefaultFOV=," i'm hoping there's a modding solution that gives me the option to utilize the fDefault1stPersonFOV= function of distancing my character's weapon's away from screen, or something to a similar effect.

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Oblivion doesn't have a proper FOV setting. The one in the ini is global i.e. it controls how the game presents all information to the display. Mods like FOV Modifier controls the console setting on runtime (which is a camera FOV setting) and OR directly modifies the camera FOV in a similar way

Since its a camera FOV it also means that the 1st person models are touched by said FOV. Thus the only way to fix it is to directly modify the 1st person arm models unfortunately (or hope that Alenet fixes this in a later release of OR). As for that the only mod I know of that does that at all is Deadly Reflexes, which is a high scope and buggy mod, but you could probably just take the models from said mod. They're different and probably not exactly what you want however Enhanced Camera renders the 3rd person body (minus the head) in 1st person which has lower arms, but that's not a real solution

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I recall seeing a mod that lowered the position of the shield when you are not actively blocking (could have been part of an animation replacer). I'm not sure if I have it downloaded myself or not, and nothing is coming to mind regarding a name for the mod. If I get a chance I'll poke around in my downloads and maybe that will trigger something in the old memory bank.

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"Oblivion doesn't have a proper FOV setting. The one in the ini is global i.e. it controls how the game presents all information to the display. Mods like FOV Modifier controls the console setting on runtime (which is a camera FOV setting) and OR directly modifies the camera FOV in a similar way

Since its a camera FOV it also means that the 1st person models are touched by said FOV. Thus the only way to fix it is to directly modify the 1st person arm models unfortunately (or hope that Alenet fixes this in a later release of OR). As for that the only mod I know of that does that at all is Deadly Reflexes, which is a high scope and buggy mod, but you could probably just take the models from said mod. They're different and probably not exactly what you want however Enhanced Camera renders the 3rd person body (minus the head) in 1st person which has lower arms, but that's not a real solution"

 

"I recall seeing a mod that lowered the position of the shield when you are not actively blocking (could have been part of an animation replacer). I'm not sure if I have it downloaded myself or not, and nothing is coming to mind regarding a name for the mod. If I get a chance I'll poke around in my downloads and maybe that will trigger something in the old memory bank."

 

While it's unfortunate nothing (yet) was found, I nonetheless appreciate the suggestion's.

Edited by ArcturusFyr
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To clarify, you know when you've set a higher than normal fov; say 95-110 vs the default 75, your characters arms seem more outstretched when you have your weapon drawn while in first-person, and the world appears more slanted, like fishbowl vision?

 

That the weapon appears smaller from view, that is the effect i'm hoping to achieve. I want to have a 95 fov setting viewpoint of my character's weapons drawn in first-person mode, whilst maintaining a 65 fov perception view of the world still in first person.

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I'm far from an expert in this, but if I get the explanation of what the setting in Skyrim, et al, does correctly, then it creates an immersion-breaking split in your view focus between your body, what you hold, and the scene you're looking at?

I wonder if that really is a thing. Your screen is a picture of the scene in front of you taken with one specific FOV and then blended above it all another picture of your arms and what you hold but taken with a different camera with a different FOV? How's that supposed to be in any way convincingly immersive still?

 

Nevertheless, no, in Oblivion there is only 1 camera, 1 FOV, and no split focus render screen. What you can create, and I think I've seen mods, like Oblivion Reloaded but also others, already doing it, however, is different FOVs for when you're in 1st person view and when in 3rd person view. As 3rd person is like watching through a flying camera somewhere behind you, it can believably have a different focus / FOV than when you look through "your own (virtual) eyes" (1st person).

 

But I think what you're mainly intending to have is a change in weapon and shield position, i.e. simply modified 1st person animations, which is also nothing new.

The game already uses vastly different poses in 1st person than in 3rd person, for exactly the reason you're aiming at. Using a regular unchanged 3rd person animation in 1st person (converted of course) almost completely blocks your view or clips with the camera near plane.

Additionally no other body/equipment slot than hand and arms (occasionally also upper body) are even considered to be rendered when in 1st person. (That's why you don't see your feet when looking down). And if you switch into 1st person, then enable free camera mode (console command "tfc"), you'll quickly see how horribly warped your arms' posing is compared to when in 3rd person view.

 

So, yes, the exact weapon positioning in Oblivion can be done and is done through 1st person animation replacements mostly.

I think the position of the camera in relation to the body when in 1st person view can also be altered... somehow.

Certain mods with their own 3rd person or "fake 1st person" views definitely have their own INIs with settings to that effect at least, if I recall correctly that is.

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