Draghy Posted November 4, 2020 Share Posted November 4, 2020 Hello, I'm looking to expand some of the ammo in CaliberX by adding them custom projectiles and new ammo types but I just can't seem to get the new projectiles to work fine in game. I imported the original .nif in Blender, edited everything, made sure it's parented to one of the bullet collision meshes. Renders perfectly in nifskope, the projectile is under the corresponding block. Created the projectile using the same settings in GECK as the original projectile except the path to the different model, and I also altered the speed so I can see the bullet travelling in VATS, but there's no projectile.. All I'm seeing is blank air instead of the bullet I made. Anything I missed? Link to comment Share on other sites More sharing options...
madmongo Posted November 4, 2020 Share Posted November 4, 2020 Check the shader flags in NifSkope. Blender usually does not export those correctly. Link to comment Share on other sites More sharing options...
Draghy Posted November 4, 2020 Author Share Posted November 4, 2020 Check the shader flags in NifSkope. Blender usually does not export those correctly.Thanks for the reply. I checked the shader flags on my bullet and a vanilla one and Environment_Mapping flag seems to be missing from my bullet, being replaced by Skinned. How can I alter those? Is there some blender export fix? Link to comment Share on other sites More sharing options...
KiCHo666 Posted November 5, 2020 Share Posted November 5, 2020 Uncheck Skinned flag. Link to comment Share on other sites More sharing options...
Draghy Posted November 5, 2020 Author Share Posted November 5, 2020 Uncheck Skinned flag.Thanks it seems I left my blender options the same after I did some armor or whatever, reset them to Defaults and all works fine now. Link to comment Share on other sites More sharing options...
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