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Script: Changing the name of an activator/flora via script


Zorkaz

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Yes

 

(1) Create a message with the new name in the title, say MyMessage

(2) Create a quest reference alias MyAlias dropdown [ Display Name ] link to the MyMessage form. Checkbox [uses stored text] will check.

(3) Optionally check [ Clear name when removed ] if the name is transient.

(4) Alias_MyAlias.ForceRefTo(TheObjectReference)

(5) Enjoy !

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Thank you. I will try if it works for ingestibles as well and will post the answer here.

 

Edit: I'm an idiot and shoud have been more specific in the problem's description.

It's about many placed fungi so not just one objectRef. I will try to find out how.

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So create a RefCollectionAlias and use conditional quest fill to find your flora on GetIsID & whatever.

 

Bearing in mind it will only resolve non persistent Objects in the 5 ugrid loaded area around the player.

 

But, if they are objects you place and you save as an ESP they will allegedly be persistent.

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