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Visual glitch after re-entering a cell. But why?


gnarly1

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They have possibly done something wrong with the room bounds. Room bounds prevents the player from rendering the entire dungeon, and instead rendering what is within the room bound they are presently in. If the room bounds aren't connected to each other properly, then you get stuff like that.

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They have possibly done something wrong with the room bounds. Room bounds prevents the player from rendering the entire dungeon, and instead rendering what is within the room bound they are presently in. If the room bounds aren't connected to each other properly, then you get stuff like that.

Thanks for the reply. But that doesn't explain why it only occurs upon re-entry to the cell. Does it?

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