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DLC not starting up.


dmxdex2020

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aHUD.esm
iHUD.esm
Impervious Power Armour.esm
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FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
Detect Traps.esm
Dree Perks.esp
FireLightFix.esp
DarNifiedUIF3.esp
PIMP.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
DynamicCrosshair.esp
Stimpak Counter.esp
Auto Aim Fix v1.1.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_Vanilla_NewWeapons.esp
EVE - RH Ironsights Patch.esp
UPP - Pack 1.esp
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UPP - Original Perks.esp
UPP - Experience Perks.esp
UPP - Quest Perks.esp
UPP - Beverage Perks.esp
Detect Traps - The Traponator 4000.esp
Detect Traps - Perk.esp
Detect Traps - DLC.esp
VDSP-01.esp
Directional PipLight.esp
bzBodySuits.esp
bzFatigues.esp
bzJocks.esp
BA_WastelandRestoration.esp
BA_WastelandRestoration_DLCs.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
RH_FWE_Bridge.esp
WeaponModKits.esp
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WeaponModKits - OperationAnchorage.esp
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WeaponModKits - BrokenSteel.esp
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WeaponModKits - Zeta.esp
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Hi-Res Weapons & Ammo Textures - The Pitt.esp
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Advanced Recon Tech - Detect Traps.esp
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Armored Duster.esp
BBBackpacks-v1-1.esp
DIM TYPE3clothesRETAIL.esp
Burnification.esp
GaryHoloTape.esp
RH_EVE_Bridge.esp
Mart's Mutant Mod.esp
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Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
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Fallout Remastered - Mart's Mutants Mod.esp
Fallout Remastered - RIL (PI Merge).esp
Blackened FWE + MMM + EVE + Project Beauty.esp
RH_WMK_Bridge.esp
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Directors Chair - Fallout 3.esp
DLC Enemies Freedom.esp
Bornagain Outcast T-45d Texture Patch.esp
FO3_WRP.esp
PureWater-VeryClearNoRad-.esp
FireLightFix_rus.esp
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Merged Patch.esp

 

 

When i left the vault the DLC have not show up like they normally do.

 

I am about 3 hours into my playthrough and they still havent activated.

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Fallout Remastered delays the notifications until you get in the area of the DLC locations. You will not get the notifications until you hit the trigger points for each individual DLC.

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I 2nd that, M48A5 is correct. soon to be eradicated I am told. seems to have been a tweak not welcomed to well among other things being redone.

 

how is the game running now? No more CTD's?

 

kitty.

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Since this is not the spoilers section, I can only say that as you get close to the area where the DLC starts, you will get a notification of a radio message or will be met by someone involved in the quest. I feel the delayed notification is one of the better parts of Remastered and I hope they rethink removing it.

Edited by M48A5
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what I might have done or do my self is test the trigger points, those can be altered. I made one patch to fix anchorage but the patch is unrelated to this subject. The type of patch I made , and the things that are in it are all required to make the engine unlock the quest stages.

 

But, the zones of where the radio signal occur can be changed. There would need to be a consensus as to that location so every one would be happy.

 

nobody likes surprises. I have 2 bugs in Point lookout that need to be fixed too. A sort of guarantee the quests pan out.

 

the mansion quest is too sensitive to failure. the type of patch will not be permanent because if it's left in the game afterward, it will reset.

 

the raiders count, that's the bug. sometimes the last 2 do not spawn on time and the game just hangs there, and you wait til they appear and never do so if they do not show up for you to wipe them out, the quest stage will not load the last boiler to blow up.

 

too many other mods effect NPC behavior so we have not really been concerned over this. the boat to point lookout is there and no one is around. I have seen this now occur with out remastered installed, RM does not do anything to that boat. just the advertising is shut off.

 

if its' not loaded? where is every one? No Tobar, no lady in waiting, and some times I see a women swimming there. WHY?

 

this discussion covers these properties. I feel we missed some things too. Every one here that is. The game is huge and we only made a small dent in it.

 

 

kitty.

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Auto Aim Fix v1.1.esp most likely either conflicts with FWE or FWE makes it superfluous.

 

Mart's Mutant Mod - Project Beauty.esp = redundant. Delete it.

 

F3ProjectRealityMkI.esp is weather/lighting changing mod. Such mods are best placed all the way at the bottom of one's load order. Even below Remastered and Blackened.

 

Speaking of which, It's best to place Remastered and Blackened further down as well. It's also best to leave both mods out of a merged patch.

 

 

On a more general note;

 

I can't see anything wrong with the delay of the DLC quest notifications. The thing with Remastered is that it blends so relatively seamlessly into the (base) game that one hardly notices it's there at all. Not only is this one of it's major strengths, but it might arguably also be one of it's greatest weaknesses. After all, how does the average user knows it's working at all? They don't. Unless one adds tweaks like the DLC quest notification delay stuff, the auto gates mod stuff and the like.

 

Edit: Or Prensa's super duper non-bleeding checkouts fix :P

Edited by BlackRampage
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