worm82075 Posted January 2, 2009 Share Posted January 2, 2009 It takes an enormous amount of my time to navigate to files amongst 100's of folders then opening it and navigating to the necessary node in order to see what texture(s) a certain mesh utilizes. Now say I want to just have a look through a 100 or so meshes for a quick glance at all that data. It would take days to look at them all. This is intended to reduce the amount of time we as modders waste examining meshes and deciding what we're going to do with them. Cataloging the textures consists mostly of batch converting the dds files but the meshes will require much more work. I'm rendering them in Nifscope, capturing with Fraps and putting them together with Photoshop. I'm going to show you three samples and if you could critique them so I can make some adjustments to my template before doing all 1700+ meshes I would be most greatful. 1) http://i42.tinypic.com/14w9f5v.jpg2) http://i41.tinypic.com/4r7o10.jpg3) http://i41.tinypic.com/5n51xw.jpg For instance would you like the dismemberment nodes removed from #2? Would you like me to include a full list (text) of all used textures? Is there any other data from NifScope that you would like to see included? Is the image detailed(large) enough? Thanks, Worm Link to comment Share on other sites More sharing options...
LHammonds Posted January 2, 2009 Share Posted January 2, 2009 That is definitely going to be a LARGE undertaking to say the least. I wouldn't think the dismemberment pieces are necessary and can actually be a bit in the way. Side Note: I was thinking that a partial clothing / armor / weapon resource might be handy like these for Oblivion: Oblivion Armor ResourcesOblivion Body Resources The main problem with a "blender" source resource like the above is that we do not yet have the ability to directly export these models...thus nullifying the usefulness of a pre-configured resource ready for export. Thanks,LHammonds Link to comment Share on other sites More sharing options...
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