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Pinewatch


wardoggwyllgi

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giving
it some thought myself i think it would be neat to be able to turn into a
actual mine over time. after doing the thieves guild quest you could be talked
to by a courier who delivers a message. It will have the generic word of power
Schtick, which will lead back to pinewatch. after entering a orc bandit cheif
named Hogrum Gro Ghasko says he sent his bandits to secure this place because
it's a massive ebony waiting to be dug out. he learned it after a helgen survivor
traveling along the road to falkreath told him olava had out of pity, read his
fortune and told him that if he traveled to a empty house west of helgen he
would find ebony beneath it's foundations.



you then fight him and take off his body a note that says he has a friend from
his days in the legion who had connections to the trading company. you then can
go to solitude to the docks and speak to a man behind the counter near the
warehouse who tells you he never like orcs, they smell like pigs and don't look
much better (by the way this man looks like a who). He then offers to sell you
upgrades to pine watch.



Name
Cost
Effect

* Beast men
workers
5000
Hires beast men, they cost the least but have a chance of turning hostile and
to stop working They make you 500 gold a week.

* Elven
Workers
7500
Hires elves who act the same as beast men but won't go hostile unless you sided
with the stormcloaks and haven't beat the civil war, they make you 750 gold a
week.

* Human
Workers
10000
Hires humans who rarely turn hostile and work more, they make you 1000 a week
but have the same chance to strike as elves.

* sack cloth sleeping
bags
500
Made from cloth these sleeping bags don't cost much and decrease the chance for
strikes.

* Imperial Surplus tents

2000
Old and worn tents, but better than sleeping in mines, they reduce hostility
and strikes and are required for elven workers.

* Nordic bunk
house
5000
Provides the greatest comfort possible for cheap and converts pinewatch into a
bedroom only building, requirement for Human workers.

* Small
settlement

20000
adds 6 small houses next to pinewatch, double amount of money made weekly.

* Mercenary barracks

30000
Converts pinewatch into a building that spawns fighters, who like bandits have
random leveled equipment and patrol the area around pinewatch, and the forest
around lakeview manor.

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There are actually two quests involving Pinewatch:

 

"Silver Lining", a Thieves Guild quest, and "No Stone Unturned", the Stone of Barenziah quest that I just can't be arsed to undertake.

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