Fantafaust Posted December 2, 2020 Share Posted December 2, 2020 Just a quick one, can furniture have a separate entrance and exit? ie let's say i made a "door" that has the character squeeze through a gap. Can they come out of the animations while remaining the on other side?I don't usually mess with furniture, so I just don't know. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 3, 2020 Share Posted December 3, 2020 Wait a second ....Do you have some sort of mind-reading technology? I was just thinking about the same question!(Specifically a "door", because NPCs know how to use doors to get from one place to another, that lets the player / NPCs move through)(NPCs don't "know" that using that furniture will get them to the other side) Link to comment Share on other sites More sharing options...
Zorkaz Posted December 3, 2020 Share Posted December 3, 2020 Yes, they can with nodes. Take look at how chairs work, some can be entered only frontal, some from all sides Link to comment Share on other sites More sharing options...
LarannKiar Posted December 9, 2020 Share Posted December 9, 2020 Check the "Markers" of the Furnitures. However, editing animations (.hkx files) is difficult.. Link to comment Share on other sites More sharing options...
Fantafaust Posted December 10, 2020 Author Share Posted December 10, 2020 I mostly wanted to know for a mod I want to either make or convince someone to make.There's a furniture that allows a deathclaw to peek inside a building through the doorway. I have no experience with animations, but I can of course edit a mesh. If someone can make an animation where the deathclaw exits the doorway furniture on the other side, I can script anything else that needs to happen, ie enabling a flipped version of the doorway so they can leave.I always hated the fact that it was so easy to get away from the deathclaws, especially the one at the beginning of the game. Link to comment Share on other sites More sharing options...
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