Didact2401 Posted December 19, 2013 Share Posted December 19, 2013 I'm sure this has already been discussed, but it would be great if the texture maps for the new leg mesh still uses something close to the original UVs (specifically, that it has the same top border in order to ensure seamless textures stay seamless) Link to comment Share on other sites More sharing options...
Dryfclr5 Posted December 24, 2013 Share Posted December 24, 2013 Welp, looks like this thread vanished from existence once again. Link to comment Share on other sites More sharing options...
TaiArts Posted December 24, 2013 Share Posted December 24, 2013 @Dryfclr5: It's Christmas, dude. They won't work during holidays.They are still making the mod, and people is aware of this. But, once again... We are in holidays, so they are taking a well-needed rest, enjoying with their family or food. Their food family and/or other people. Happy Holidays to the people making, helping, and checking the mod :) Link to comment Share on other sites More sharing options...
Dryfclr5 Posted December 25, 2013 Share Posted December 25, 2013 @Dryfclr5: It's Christmas, dude. They won't work during holidays.They are still making the mod, and people is aware of this. But, once again... We are in holidays, so they are taking a well-needed rest, enjoying with their family or food. Their food family and/or other people. Happy Holidays to the people making, helping, and checking the mod :smile:Uhm, but no updates since 19th? and back then wasn't christmas. Link to comment Share on other sites More sharing options...
Senviro Posted December 25, 2013 Share Posted December 25, 2013 Yeah... speaking for myself: No. Holidays be damned, I'm doin' things 90% the same, and saving the extra 10% to make time to make excuses in order to avoid all the annoying horse*^%& tied to this time of year. Can't speak for Derok, though. To my knowledge, I've modeled and textured the new bodies as best I could for the templates/concepts we've worked off of so far. Basically, at the moment, it's a matter of Derok's free time and his preferences, seeing as how he needs to import the bodies, then make the normal maps for the new feet. His part is harder than mine.  And Didact2401, to address your concern about the UV map, I can't do that. It's beyond me. The feet are new models, constructed with Zspheres, then sculpted at high poly counts, then broken down with Dynamesh. Once I had finished that, I generated the UVs with UV Master. They were made automatically, and not manually, because I cannot manually tie the UVs of the feet to the UVs of the main body... because I don't know how. I have just enough 3D/texturing skills to make something look passable, whilst simultaneously remaining unhireable in the 3D field.  As for texture seams, that won't be an issue, so long as either I, or someone as simple as me, paints/projects directly onto the 3D model, using basic color information, rather than painting it with something like Photoshop. The UVs of the feet were generated to be applied to the mesh, not to make sense to the human eye for editing purposes; editing them requires direct model painting.  Once/whenever Derok is done importing and testing the new bodies, he'll most likely run them through all the animations to make sure they work, then he'll finish the UV maps, then the mod should be done. In theory. Sometime. Eventually... Link to comment Share on other sites More sharing options...
damian84 Posted December 25, 2013 Share Posted December 25, 2013 @ SenviroThey plan to change again the basic bodies?because I'm pretty progress with the creation of armor regardshappy Holidays Link to comment Share on other sites More sharing options...
TaiArts Posted December 25, 2013 Share Posted December 25, 2013 Sorry to hear that Senviro.I still wish you a good night and good luck in this new year. Good luck with your works and whatever you do :) Link to comment Share on other sites More sharing options...
Senviro Posted December 25, 2013 Share Posted December 25, 2013 Based on the responses, something I said must have lightly triggered a sympathy switch somewhere, so I'll try to clarify. If I sounded morose about the holidays, trust me when I say that I positively enjoy it when I'm not roped in to the much ado about nothing of this season. If it was the "unhireable" comment in the 3D field, then know that I'm not perusing a career in 3D. I'm a 3D hobbyist, and the comment was meant to give folks a better idea of my skill level in these matters, to better understand where the progress is, how it gets made and how it can be slowed down. And to damian84, no. I do not think that Derok will want me to change the body shape again. So it should still be fine, and they should work with the armor you have generously taken the time to convert for the mod. Once Derok has the imports complete, and he has finished the normal maps, your armor will make the mod much better when it is ready to be released. Link to comment Share on other sites More sharing options...
damian84 Posted December 25, 2013 Share Posted December 25, 2013 ok. I thought I had changed and all I'm prepared not would serve Link to comment Share on other sites More sharing options...
Kormeilius Posted December 26, 2013 Share Posted December 26, 2013 happy holidays to yall Link to comment Share on other sites More sharing options...
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