Zimitry Posted October 18, 2013 Share Posted October 18, 2013 I find it very interesting mod,as it gives them more personality to animal breedsI modified armor and boots to fit the new body if you're interested I can send you the files.however, I have problems with the weight slider in some casesSample imageshttp://skyrim.nexusmods.com/Images/327478/?http://skyrim.nexusmods.com/Images/327488/?http://skyrim.nexusmods.com/Images/327456/?http://skyrim.nexusmods.com/Images/327461/?sorry for my English is not very goodregards By the Hist, what a sight! That argonian is nice mate, it's so great to see someone else is working on this. I try to avoid this phrase as much as I can, but I can't deal with the bloody impatience, I CAN'T WAIT TO USE THEM! Link to comment Share on other sites More sharing options...
Derok Posted October 18, 2013 Author Share Posted October 18, 2013 I find it very interesting mod,as it gives them more personality to animal breedsI modified armor and boots to fit the new body if you're interested I can send you the files.however, I have problems with the weight slider in some casesSample imageshttp://skyrim.nexusmods.com/Images/327478/?http://skyrim.nexusmods.com/Images/327488/?http://skyrim.nexusmods.com/Images/327456/?http://skyrim.nexusmods.com/Images/327461/?sorry for my English is not very goodregards Nice work man, it's quite sad it's probably all to scrap. All body meshes changed now.Also, remember to add the claws I made on the bracers. You don't have to import them in Blender, just copy them on the vanilla bracers with nifskope (human version without pointy fingers). Link to comment Share on other sites More sharing options...
damian84 Posted October 18, 2013 Share Posted October 18, 2013 I find it very interesting mod,as it gives them more personality to animal breedsI modified armor and boots to fit the new body if you're interested I can send you the files.however, I have problems with the weight slider in some casesSample imageshttp://skyrim.nexusmods.com/Images/327478/?http://skyrim.nexusmods.com/Images/327488/?http://skyrim.nexusmods.com/Images/327456/?http://skyrim.nexusmods.com/Images/327461/?sorry for my English is not very goodregards Nice work man, it's quite sad it's probably all to scrap. All body meshes changed now.Also, remember to add the claws I made on the bracers. You don't have to import them in Blender, just copy them on the vanilla bracers with nifskope (human version without pointy fingers). Are new bodies change a lot?because what I saw, biggest change is the position of the legs.For armor that cover the entire body is unnecessary body mesh does not look, the gauntlets also cover everything.leather gloves if necessary because the fingers are seenif anything needs to changes no problem. Link to comment Share on other sites More sharing options...
damian84 Posted October 19, 2013 Share Posted October 19, 2013 I have prepared more armor. in case you have to change the body mesh by a new I have prepared models http://skyrim.nexusmods.com/Images/328430/? http://skyrim.nexusmods.com/Images/328431/? http://skyrim.nexusmods.com/Images/328441/? http://skyrim.nexusmods.com/Images/328437/? Link to comment Share on other sites More sharing options...
Typh39 Posted October 19, 2013 Share Posted October 19, 2013 both of yo uget the armors out there, it will be complete! of course readjusting maybe needed once the latest files get released. (can't wait!) Link to comment Share on other sites More sharing options...
Derok Posted October 19, 2013 Author Share Posted October 19, 2013 (edited) Please dont convert more armors, body shape and feet changed much.Also what do you use to distort the body? I make a cage around the legs then I use meshdeform Edited October 19, 2013 by Derok Link to comment Share on other sites More sharing options...
Senviro Posted October 19, 2013 Share Posted October 19, 2013 It's good to know that there are those who are more than willing to convert armor for UBR, which saves us the time. However, it is best that people hold off on their work a bit, until we make a full release of the bodies. If you convert them for the current alpha argonian, you'll end up having to change all of those models again, since there have been modifications. My advice would be to hold on to whatever armors anyone has made, then tweak them later on when we've finished the first version of the mod. It'll save you a bit of work, and minimize the chances of somebody releasing a different mod with our incomplete alpha model. Link to comment Share on other sites More sharing options...
Didact2401 Posted October 19, 2013 Share Posted October 19, 2013 (edited) While you guys may not be able to do animations, if you could modify argonian / khajiit tails such that they don't clip with cloaks of skyrim, it would be AWESOME. Edited October 19, 2013 by Didact2401 Link to comment Share on other sites More sharing options...
damian84 Posted October 19, 2013 Share Posted October 19, 2013 Derok, ok then waited when they are ready new body meshes. also was practicing how to export the files. nif. before when exported just saw a spot that moved, now has form, for me it was a great progress Link to comment Share on other sites More sharing options...
Derok Posted October 19, 2013 Author Share Posted October 19, 2013 (edited) While you guys may not be able to do animations, if you could modify argonian / khajiit tails such that they don't clip with cloaks of skyrim, it would be AWESOME.This would be probably not possible to fix, unless you cut an hole for the tail. EDIT: Or I could just remove the tail. It's hidden by the cloak, so it wouldn't be a problem. Edited October 19, 2013 by Derok Link to comment Share on other sites More sharing options...
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