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Derok

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Something you long waited for

 

http://i.imgur.com/4LpNaxu.jpg

That looks great! I just found this thread and can't wait for the beast feet! :D Thank you so much for doing this. The only thing is the claws, they look un-natural on a feline, having them out all the time.

 

Honestly I think it makes sense to have the claws out all the time it helps with traction which I think might be hard to have if your a cat standing on two legs.

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You might be slightly confused as to how felines (aside from cheetas and jaguars) use their claws.

 

Canines use their claws for traction, rarely as weapons, because using them on the earth wears them down. A canine who is allowed to run like he/she should be has robust claws, made for gripping earth, rock and ice, allowing you to accelerate faster and turn fast, but worn dull from use, not well-suited for combat.

 

Felines (aside from the forementioned exceptions) use their claws for combat or climbing, and as such have retractable claws that grow quickly and come in more fragile sheddable layers, to keep them sharp. Wear your claws down much, and you lose your most viable attack option, and your claws aren't designed to have much lateral force (like the forces placed upon claws used for gripping earth when turning) placed upon them.

 

It's like comparing a broadsword to a rapier, each is superior to the other in different uses.

Khajiit are designed feline, their base mode of attack is sneak and ambush. On another paw, the bones/animations for the claws would be so subtle that only the OCD folks would notice it, so the simpler way to go would be to make slightly smaller claws that are seeable when they need to be, and yet easy to ignore when not.

 

In the end, it's up to the developers, just putting my paw in here.

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If I'm not mistaken, it was never told anywhere how their claws work. The playable khajiits are bipedal, then I would guess it is possible that they lost the ability to retract their claws in favor of upright walking and acceleration while running. They have hands with swords anyway, so they actually don't need sharp claws on feet.

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Well, in fact Senviro made the model with claws and I liked it that way. That's it. But thinking about it, I'm pretty sure that Beast Races just lose many animal traits, like retactable claws, multiple eyelids, enhanced smell and other stuff in change of an humanoid shape.

 

Oh and this mod will be released... Uhm... Well...

I'm still waiting for some guys to convert armors. No news from them for a long time. Also Didact is probably done at fixing the open gloves but he doesn't answer me.

Edited by Derok
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For the record, depending on how Derok imports the feet, the claws ought to be easily removed in nifskope for those who don't want to see them after the release. Or people can simply make their textures transparent, also rendering them invisible.

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