Drohung Posted June 18, 2013 Share Posted June 18, 2013 We didn't install the scripts properly. Just delete the script and it works. Link to comment Share on other sites More sharing options...
CrimsonDivine Posted June 19, 2013 Share Posted June 19, 2013 I can't seem to get the mod to work, the digitigrades seem to be totally out of alignment for me, what am I doing wrong? :-/ Link to comment Share on other sites More sharing options...
Dryfclr5 Posted June 19, 2013 Share Posted June 19, 2013 Just found out that most robes are "Somewhat" compatible, i cannot see the inside, but i guess they still look good. Link to comment Share on other sites More sharing options...
Drohung Posted June 19, 2013 Share Posted June 19, 2013 (edited) Robes do work and won't need much (if any) converting, as far as I know. Everything else, though... well, it's gonna be a long, hard trip. Oh, and crimson: make sure that you don't have any files overwriting the ones for this mod. With your problem, I'm assuming that you don't have the UBR body NIF file in the right folder, or you overwrote it with another mod's files. Put UBR last in the load order as well, it helps with the problem. Oh, and by the way, new screenshots coming of one of my armors once I stop being lazy. At this point, I want ideas from people, if any are willing to offer. The next armor I make is going to be publically released, so I want to know what people want. (And yes, there will be optional pants, so I'm satisfied and everyone else is too) Edited June 19, 2013 by Drohung Link to comment Share on other sites More sharing options...
ElvenHeroine Posted June 19, 2013 Share Posted June 19, 2013 (edited) Fair enough. No further words would be employed. However, what I always wanted to see is a turtle race. Edited June 19, 2013 by ElvenHeroine Link to comment Share on other sites More sharing options...
Nudedragon Posted June 19, 2013 Share Posted June 19, 2013 I wonder if there would be a way to, theoretically, dynamically edit armors to match. It seems like it would be difficult and time consuming, but if a program could automatically mold armor to the new body, it might be worth it. Â I just don't know enough about programming to know if this is even possible :P Link to comment Share on other sites More sharing options...
Drohung Posted June 19, 2013 Share Posted June 19, 2013 It would be more work to do the programming to make such a program (As I doubt one exists to do this) rather than just manually doing it. Link to comment Share on other sites More sharing options...
Nudedragon Posted June 19, 2013 Share Posted June 19, 2013 Yikes, nevermind then. Link to comment Share on other sites More sharing options...
Drohung Posted June 19, 2013 Share Posted June 19, 2013 Quite. It's not a bad idea, though... Maybe I'll look into making something capable of that in the future. *Shrug* I know enough programing, and my father does as well. 'Tis an idea. Link to comment Share on other sites More sharing options...
Derok Posted June 19, 2013 Author Share Posted June 19, 2013 The actual idea now is to curve legs in each armo using some blender tools. I have been thinking about cutting holes for the tails, but sounds quite dumb. And holes have to be really big to to resolve clipping, because tail animations are quite jerky. Link to comment Share on other sites More sharing options...
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