Pigpork Posted December 7, 2020 Share Posted December 7, 2020 I made a small mod based on CSR, which adds some new companions, but the soldier companions keeps reducing their aggression value to 0, 5 or 10, but I set their aggression to 25 in tes construction set, and I have to keep using commands to set it back up to 25 in game. Is there a way to keep the aggression value static and stop the npc from changing its own aggression value on its own? Link to comment Share on other sites More sharing options...
Pellape Posted December 8, 2020 Share Posted December 8, 2020 (edited) Very good question but I guess you have to add a script to it as all companions are scripted. Put it somewhere in the start GameMode section of the script SetActorValue Aggression 25 You could also make a spell, which only reduce it temporary it seems but you can gain Illusion from it anyway... :wink: Edited December 8, 2020 by Pellape Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 9, 2020 Share Posted December 9, 2020 I made a small mod based on CSR, which adds some new companions, but the soldier companions keeps reducing their aggression value to 0, 5 or 10, but I set their aggression to 25 in tes construction set, and I have to keep using commands to set it back up to 25 in game. Is there a way to keep the aggression value static and stop the npc from changing its own aggression value on its own?What's CSR? Link to comment Share on other sites More sharing options...
mixxa77 Posted December 9, 2020 Share Posted December 9, 2020 (edited) What's CSR?I assume it's Companion Share and Recruit https://www.nexusmods.com/oblivion/mods/3066. Edited December 9, 2020 by mixxa77 Link to comment Share on other sites More sharing options...
Pigpork Posted December 9, 2020 Author Share Posted December 9, 2020 Yes I was referring to companion share and recruit when I said CSR, sorry if theres any confusion. And how exactly do I create a script to add "SetActorValue Aggression 25" ? Since I just use AI packages and the companion share and recruit mod for the AI of my companions. And If i set my companions' aggression to 25 thru console commands in game, they eventually change it back to 0, and i dont know how to reproduce this bug, as it happens only sometimes and only in combat, although the chance is increased if there is too many actors in the combat. And how do I stop my companions from attacking innocent/neutral npcs? Like for example, if there is a zombie, a normal guard and my companion, it becomes a brawl, instead of the guard and companion fighting the zombie together, but my companions never attack innocent npcs outside of combat scenerios. And its quite annoying when I do quests where I have to help friendly npcs defend against monsters while my companions are following me, and I usually set their aggression to 10, and personality to 40, and their only faction is the playerfaction. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 10, 2020 Share Posted December 10, 2020 I made a small mod based on CSR, which adds some new companions, but the soldier companions keeps reducing their aggression value to 0, 5 or 10, but I set their aggression to 25 in tes construction set, and I have to keep using commands to set it back up to 25 in game. Is there a way to keep the aggression value static and stop the npc from changing its own aggression value on its own?What's CSR? Thanks. It's annoying to see the number of persons who use acronyms without ever giving their meaning. Link to comment Share on other sites More sharing options...
Pellape Posted December 10, 2020 Share Posted December 10, 2020 (edited) Maybe it is because we think you know them all? I can stop doing it as it is just laziness anyway and maybe only popular in the states? I did not knew what CSR is either really. :D Edited December 10, 2020 by Pellape Link to comment Share on other sites More sharing options...
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